安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
If you think this topic will turn into a lengthy conversation, feel free to start a Discussion here.
loading saves without scalable init will work flawlessly, loading saves with scalable init support will usually work, however, i have experienced this issue before, once, without the Deagle addon, which i suspect to be part of the issue(?). it could also be a problem with my machine(?).
1) That you are able to start a new game with addons where Scalable Init Support is disabled (such as by only enabling one addon map, with all other addons disabled), and confirm that you are able to load that save as expected?
2) That you are able to repeat the process above with the only difference being that Scalable Init Support is enabled this time when you start the new game with addons, and let me know if this produces the loading problem you're experiencing?
I have developed a new type of omnidirectional treadmill for VR. I'm very excited that the tracking is finally working and with our emulator, we can walk and run in basically every VR game.
The problem is just that the maximum in-game speed is slower than the maximum real-world speed. So in order to solve this problem, we want to build mods for the most popular games, to change the maximum in-game speed.
Please send me a message, If you are interested in developing a Half Life Alyx mod for this purpose.
You can find me on Discord under marvinfachtner or send a mail to marvin@xelerate-vr.com.