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The
I agree with comment below me. Paladins end up having the best saves in the game just off the Charisma bonus alone. Currently my Paladin is 10 and has +16R +13R +18F saves.
Paladins are a swiss army knife for just about any situation you find yourself in. Bless weapon to surpass DR or Divine Weapon Bond with its variable bonuses; Evil (vs. Holy) and Chaotic (vs. Axiomatic) foes will fall before you or you can just default to Keen stretching that already large
Paladins are meant to shine against Evil and you might as well focus on that. Plus all their weapon buff spells to give DR pierce, auto Crit, status on crit vs evil. Play to that, if you just wanted damage, just make a plain fighter or specialized class on that.
With that, you could if you wanted tweak the build to use bastard swords instead and use ovrinbaane if you want something really silly. Paladins with high charisma have enough saving throws to entirely negate ovrinbaanes negative.
exotic weapon proficiency / Fauchard.