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Xenomorph Species Expanded - Animated Portraits
   
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51.220 MB
2020年5月19日 7時36分
2020年5月24日 1時15分
2 項目の変更履歴 ( 表示 )

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Xenomorph Species Expanded - Animated Portraits

解説
Adds animated and playable custom species.
No random generation.
You can play with the Xenomorph Species even if you don't have the Hive Mind Authority (You can play without Utopia DLC).

OUTDATED
-Use this Xenomorph Mod Update by Kayila.
The launcher does not work for me I can not update mods.
Kayila will keep the mod until further notice.

Now with generic localization (English) for all languages.

This mod contains:
-Almost 10 variations of xenomorphs.

-Xenomorph themed flag icon.

-Custom names for ships and planets for the species.

-4 Prescripted Countries (Utopia DLC Required)

-5 origins for your Xenomorphs (Utopia DLC Required - Select Hive Mind Authority First)

-5 Rooms

-Custom traits exclusive for Xenomorphs


Compatibility:
-This mod does not alter existing files.
-Doesn't affect other mods.
-Ironman yes, Achievements no.

Disclaimer:
-Original creation by rocket2guns.
-I uploaded this mod again because i can't update the other.
人気スレッド 全て表示 (1)
5
2020年10月30日 15時32分
Incompatibilities / Bugs
Kepos
16 件のコメント
Mythez 2022年4月26日 23時33分 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Dukkokun 2022年4月26日 16時35分 
Hi! Are you ok if I include your mod in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
kayila 2020年11月2日 17時10分 
For any who have been following along, the maintainer of this mod has given me permission to reupload it and take over maintaining it. My copy of the mod can be found at https://sp.zhabite.com/sharedfiles/filedetails/?id=2275819376

It includes the fix to allow xenos to gain trait points mid-game.
kayila 2020年10月31日 17時39分 
@The Holy Matriarch
Hey! I believe I've figured out the solution to the gene modding issue. In 00_xeno_archetype.txt you declare custom trait points and max trait values, then use those in the new archtype. The problem is those values are never updated anywhere else, and not hooked into the things which bump the number of points mid-game.

You could either hook into all the tech and perks that add points, or you could delete the custom variables and change the XENO archtype to add `inherit_trait_points_from = BIOLOGICAL`

The xenos start with the same values as biological anyways, so this seems like the easiest fix

If you'd like, I could take over managing this mod, with your permission of course.
kayila 2020年10月29日 16時12分 
Would you happen to have a link to the source code? Maybe someone else could take it up. If I have time, maybe I will...
Jyoumon23 2020年10月29日 15時48分 
@The Holy Matriarch
Sooooo checked..updated to run just this mod...and Gene modding failed again :(
✫Mentis Alveariae✫  [作成者] 2020年10月28日 20時12分 
@Jyoumon23
It was supposed to work fine the last time I updated it, if you have any problem let me know.

Since I no longer play Stellaris very often, I only update mods when a problem is reported
or if I have time.
Jyoumon23 2020年10月28日 18時14分 
Hey HTM, are you still updating this? does this still have the Gene Modding issue?
Lonewolf 2020年10月1日 9時27分 
why do they look like skittles
Revanbscl 2020年5月23日 21時39分 
aren't k xenos from or at least in the old rts alien vs predator