ISLANDERS
48 voti
Building Quick Reference
Da Mobius
Quick table for likes/dislikes of other buildings as well as affinity (e.g. cannot be placed on sand).
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Table of Buildings
Name
Base Points
Likes
Dislikes
Land Affinity
Statue
+15
N/A
SELF(-25)
Grass, Sand, Rock
CityCenter
+15
Fisher(+7), Statue(+5), Mason(+4), Mill(+2), SeaweedFarm(+2)
Shaman(-5), ResortOasis(-15), SELF(-40)
Grass, Sand, Rock
HopField
+5
Statue(+4), Brewery(+4), ResortOasis(+3), SELF(+2)
N/A
Grass, Sand
Brewery
+3
HopField(+5), Statue(+4), Warehouse(+2), SeaweedFarm(+2)
SELF(-11)
Grass, Sand
Mill
+8
Statue(+5), Warehouse(+5), Field(+4), CityCenter(+3), Mason(+2)
SELF(-20)
Grass
Field
+3
Mill(+5), Statue(+5), Plateau(+3), ResortOasis(+3), SELF(+1)
N/A
Grass
Sawmill
+3
Lumberjack(+7), Warehouse(+6), Statue(+4)
SELF(-12)
Grass, Sand, Rock
Lumberjack
+0
Sawmill(+5), Statue(+4), Tree(+1)
SELF(-6)
Grass, Sand, Rock
Mason
+9
Brickyard(+4), Statue(+3), Warehouse(+3), Tower(+2), Market(+2), CityCenter(+2), Plateau(+2), Temple(+2), Wall(+2)
SELF(-4), Shaman(-5)
Rock, Cliff
Brickyard
+6
Mason(+5), Warehouse(+4), Sandpit(+4), Statue(+3)
SELF(-8)
Grass, Sand, Rock
Sandpit
+9
Brickyard(+3), Statue(+3)
SELF(-3)
Sand
GoldMine
-20
GoldVein(+35), Warehouse(+10), Jewelry(+10), Statue(+5)
ResortOasis(-10)
Grass, Sand, Rock
Jewelry
-35
GoldMine(+30), Statue(+6), Mansion+5
Wall(-3), House(-4), SELF(-30)
Grass, Sand, Rock
Shaman
+0
Statue(+5), Temple(+5), Flower(+3), SeaweedField(+2)
Mason(-6), CityCenter(-10), SELF(-13)
Grass, Sand, Rock
House
+1
CityCenter(+6), Shaman(+5), Statue(+4), Plateau(+3), WallPlateau(+3), Circus(+3), Fountain(+2), Market(+2), Temple(+2), Tavern(+2), Tower(+2), Mason(+2), Park(+1), SELF(+1)
Wall(-2), Jewelry(-2)
Grass, Sand, Rock
Mansion
+1
CityCenter(+8), Shaman(+6), Plateau(+6), WallPlateau(+6), Statue(+5), Fountain(+3), Park(+2), Market(+2), Tower(+2), Temple(+2), Jewelry(+2), SELF(+1)
Circus(-3), Wall(-3)
Grass, Sand, Rock
Fisher
+4
CityCenter(+7), Warehouse(+2), Statue(+2), Hut(+1), SeaweedField(+1)
SeaweedFarm(-4), SELF(-11)
Water, Shallows
SeaweedFarm
+10
SeaweedField(+4), Statue(+3)
SELF(-24)
Grass, Sand, Rock, Shallows, Cliff
SeaweedField
-1
SeaweedFarm(+9), Plateau(+4), Statue(+3), SELF(+1)
N/A
Water
Fountain
+0
CityCenter(+7), Statue(+3), Park(+3), Mansion(+3), House(+2)
SELF(-15)
Grass, Sand, Rock
Park
+2
ResortOasis(+5), Fountain(+4), Temple(+4), Tower(+3), HopField(+3), Field(+2), Plateau(+2), Statue(+2), CityCenter(+2), Tree(+1), House(+1), Mansion(+1)
Wall(-2), Warehouse(-2), Brickyard(-3), Lumberjack(-4), Mill(-4), Sawmill(-5)
Grass, Sand
Plateau
+0
CityCenter(+10), Mason(+8), SELF(+4), Statue(+2), SeaweedField(+1)
N/A
Grass, Sand, Rock, Shallows, Water
ResortOasis
+0
HopField(+7), Plateau(+6), WaterPlateau(+5), Park(+5), Fountain(+5), Statue(+4), Field(+3), Fisher(+2), Brewery(+2), Tree(1)
Mill(-3), Lumberjack(-5), Brickyard(-5), House(-5), SeaweedField(-5), Mansion(-7), Mason(-10), Warehouse(-10), CityCenter(-10), Sawmill(-10), GoldMine(-10)
Grass, Sand, Rock
Hut
+4
CityCenter(+6), Statue(+2), Shaman(+2), Fisher(+1), SeaweedFarm(+1)
Sawmill(-1), Lumberjack(-1), Warehouse(-1), Brickyard(-1), Mill(-1), Mason(-1)
Grass, Sand, Rock
Table of Buildings (2)
Name
Base Points
Likes
Dislikes
Land Affinity
Tower
+0
Temple(+8), Mason(+5), Balloon(+5), Statue(+4), Wall(+1), House(+1), Park(+1), Mansion(+1)
SELF(-30)
Grass, Sand, Rock, Cliff
Warehouse
+0
Market(+7), GoldMine(+7), Mill(+7), Fisher(+6), Brickyard(+6), Mason(+5), Brewery(+5), Statue(+4), Sawmill(+4), SeaweedFarm(+4)
ResortOasis(-5), SELF(-15)
Grass, Sand, Rock
Market
-20
Warehouse(+20), CityCenter(+5), Mason(+4), Statue(+4), Fisher(+3), House(+2), Mansion(+2)
SELF(-35)
Grass, Sand, Rock
Circus
+0
Statue(+10), House(+4)
Mansion(-5), SELF(-10), Temple(-25)
TBD
Tavern
-15
Brewery(+18), CityCenter(+8), Statue(+4), House(+2)
SELF(-15)
Grass, Sand, Rock
Temple
-75
Statue(+40), Plateau(+25), Mason(+25), Shaman(+15), CityCenter(+10), Tower(+10), Mansion(+10), Wall(+10), House(+8), Park(+5)
Market(-20), Sawmill(-20), Brickyard(-20), Mill(-20), GoldMine(-20), Tavern(-20), Circus(-20), Warehouse(-20)
Grass, Sand, Rock
Wall
+2
Temple(+10), Market(+7), Jewelry(+7), CityCenter(+6), Warehouse(+6), Statue(+4), Plateau(+4), Park(+3), Mason(+3), House(+3), Mansion(+3), Hut(+1)
SELF(-12)
Grass, Sand, Rock, Shallows, Water
Monument
-15
Temple(+20), CityCenter(+15), Park(+8), Statue(+4)
Field(-5), HopField(-7), SELF(-100)
Grass, Sand, Rock
WaterPlateau
+13
Sawmill(+3), Statue(+2), SELF(+1), Tree(+1)
N/A
Sand, Shallows, Water
WallPlateau
+10
CityCenter(+4), Statue(+2), SELF(+1)
N/A
Cliffs
Balloon
-15
ResortOasis(+15), Market(+15), Tower(+15), Circus(+15), Statue(+10)
Temple(-25), SELF(-45)
Grass, Sand, Rock, Cliffs, Shallows, Water
7 commenti
Schwiegerknecht 13 feb 2024, ore 10:18 
Brickyard has a base value of +10 on snowy islands.
Mill has a base value of +10 on snowy islands.
Schwiegerknecht 1 feb 2024, ore 14:02 
Brewery has a base value of +7 on snowy islands.
CHRIS 26 set 2023, ore 5:20 
So apparently Shaman has a base value of +5 on Snow Islands. Worth noting.
Abby 30 lug 2023, ore 18:26 
Oh, one other thing that's purely for academia. Water Plateaus don't have affinity for sand, although it's extremely easy to get them onto sand by dragging them from the water. This effect is the same as dragging the Water Plateaus and regular Plateaus through cliffs and other land, although it's not obvious as it looks pretty normal.
Abby 30 lug 2023, ore 18:14 
There's something about Wall/Water Plateaus that don't follow regular affinities. Resort Oasis can't be placed on either, with exception of the (idk what it would be called?) grassy Water Plateau.
For that matter I thought that RO doesn't go on rock, although I'm not 100% on that one so follow this guide, could also be version differences!
Kaiman 28 dic 2022, ore 16:55 
Excellent! Gonna make an Excel spreadsheet of this and print it out.
samite_alchemist 13 mag 2020, ore 8:27 
Way cool! Some things are tricky to plan for. Gotta know ahead of time where the advanced buildings want to go.