Stellaris
9,117 оценки
Machine Shipset
128
328
35
194
22
41
32
15
12
28
24
12
6
22
6
11
11
6
3
2
2
   
Награда
Добавяне към любими
В любими
Премахване от любими
Размер на файла
Публикуван на
Обновен на
351.350 MB
28 апр. 2020 в 8:56
16 май в 23:47
61 бележки за промени ( преглед )

Абониране, за да се свали
Machine Shipset

Описание
The Automated Dreadnought guardian is a beautiful ship. Which makes it a shame that it's one of a kind and that there aren't many other ships in its style.
Until now!

Behold machine ships, a fully sectioned shipset!

Machine Ships adds a new shipset in the stellaris game style. Rather than pull from some movie series or game, these ships are designed with the stellaris lore and style in mind. The shipset is accessable from the empire creation ship menu screen. It contains high quality models and ships of all kinds, including the following:

-Corvettes
-Destroyers
-Cruisers
-Battleships
-Titans
-Juggernaut
-Colossus
-Science vessel
-Stations
-Construction ships
-Megastructures!
-Even a city set by PSIONIC(creator of United Fleet)


Unlike most other shipset mods on the workshop, Machine Ships is FULLY SECTIONED meaning that all of the ship classes are made of different section and module variants. A large update that overhauls all of the models is on its way.
Don't forget to upvote/favourite! It's the easiest way to support me as a mod creator as it provides the motivation to create. Less than 3% of the mod's subs vote for it positively which does get depressing.

Frequently Asked Questions

Achievements?
No.

Does the mod support NSC?
Yes, I am an NSC2 developer.

Does the mod work with Downscaled Ships, Real Space System Scale or Aesthetic Cinematic Gameplay?
Yes, there is a patch on my workshop page.

Does the mod work with Realistic ships?
Yep, compatibility is inbuilt.

Why is the dyson sphere so garbage?
You tell me.

Habitats appear black
I know - I have not been able to replicate it on my end at all and thus cannot fix it.

Models by AryxCami
Cityset by PSIONIC

UNAUTHORISED UPLOADS STRICTLY PROHIBITED, YOU WILL BE MET WITH A DMCA.


IF THE MOD OR SHIPSET DO NOT SHOW UP:
Check your error.log to make sure the mod files have been found. If it reads anything like "Could not find files for mod" then some numbers, that's the paradox launcher at work. According to the Paradoxplaza, the solution is deleting the mods_registry.json file and all the ugc numbered.mod files.


AS FOUND BY NIHIL!
"I found you, you damnable saboteur!
launcher-v2.sqlite
This one singular piece of code is the only reason as to why this mod didn't want to work for me.
Removing it did the trick, the mod works perfectly once more.
If the mod shows up in the launcher, yet doesn't do so in the actual game, then look up that bit of code in your stellaris folder, and remove it."



If you want to throw money at me, I have a funky patreon here: https://www.patreon.com/Aryx3DArt
join my funny modding server: https://discord.gg/aryxmodhouse


FIXED FOR 4.0
Популярни дискусии Всички (4)
238
14 май в 16:57
BUG REPORTING
AryxCami
75
10 ноем. 2024 в 10:58
Suggestions and Patches
AryxCami
1
3
28 дек. 2022 в 12:04
Hyper Relays / Orbital Rings?
engineer gaming
2 002 коментара
Lord Seabass 17 май в 11:02 
@^0Aeonz you are not alone in that, a lot of the ships from NSC are currently having that problem: from the exploration cruiser to the stunted growth carrier.
^0Aeonz 17 май в 9:05 
Im curious about the missing midsection of the flagship. Am I alone on missing that?
actualcthulhu 17 май в 5:50 
It seems that there is no model for hyper relay structure, I get the placeholder box.
AryxCami  [автор] 16 май в 23:28 
should still work, pdx properly fucked the job with the latest update but still works in testing
Wasabiface 16 май в 13:01 
Uh-oh, this mod got the red triangle. :( :( :( :( I super love this mod. You've done such a great job with it.
acidproof 15 май в 18:47 
It doesn't work to fix NSC ships, just makes the error boxes Reptilian. Shame.
AryxCami  [автор] 15 май в 13:11 
Huh, I'll go add that
Mr. Kitty 14 май в 22:49 
Adding the fallback line to the Graphical_culture file fixed the error boxes for me.
Idk if it'd work nsc but it works for standard.
Adding " fallback = reptilian_01 " To the file worked for me. (though idk if another shipset works better than reptilian as the fallback.)

The file is called " machine_01_graphical_culture " which is easy enough to search for.
I have a walnut for a brain though so I do not know if my "fix" is right or could cause unforseen complications.

Could try adding the line or could wait for the actual smart person to fix it themself properly (the author). I'd caution for the latter cause as said, idk if my method is right or may cause issues my simple brain can't consider. XD. Still offered this if anyone is impatient like me. :bleach:
WesaKITT3N 14 май в 21:07 
Can confirm I am having the exact same issue as @lauraTons.
Wairui 14 май в 17:34 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.