Stellaris
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Crisis Manager - Total War Pack [Unofficial]
   
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28 MAR 2020 a las 10:51 a. m.
12 MAY 2020 a las 9:39 a. m.
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Crisis Manager - Total War Pack [Unofficial]

En 1 colección creada por TehFishey
[2.7.*] Crisis Managers (Unofficial Update)
7 artículos
Descripción
This is an unofficial update of NaK1119's outstanding "Crisis Manager - Total War Pack" mod to Stellaris version 2.7.*.

The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. There's a lot of work to be done on them, and current events have left me with less time to do it on than I'd like. If you'd like to contribute, or help with bugfixing, code maintainence, or localization/translation, please don't hesitate to PM me or leave a comment!

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Detailed Description
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Summary
Vanilla expansion of end-game crises is typically very slow, in part because of their slow construction of starbases. If this mod is applied, starbases of end-game and Horde crisis factions are created without construction ships when they conquer systems (much like how Total Wars work vs. purifier factions). Crisis will also be able to automatically build starbases in unclaimed systems as soon as a military ship of theirs enters the system. This results in a much faster expansion time, and more dangerous crises overall.

Features
Endgame crisis factions and the Khan's horde are changed to follow total war rules for starbase control:
  • Crisis factions will automatically gain control of/build starbases in systems upon defeating them.
  • Player and AI empires will automatically gain outposts in systems upon destroying crisis starbases.
  • All claims upon systems will lapse upon ownership transfer (this is an unavoidable limitation, unfortunately)
Additionally, crisis factions will immediately construct starbases in unowned systems when they enter them with construction ships or military fleets.

Note that none of the above changes impact the Grey Tempest, as that crisis faction does not build starbases.

Installation & Uninstallation
This mod can be installed/uninstalled anytime, even if any crisis is ongoing.
21 comentarios
Deviant 29 JUL 2024 a las 11:22 a. m. 
Version 3.12 - works with updated mod from FirePrince. But some functions stopped working or some settings became redundant
Deviant 12 AGO 2022 a las 10:04 p. m. 
Version 3.4.5 - works with updated mod from FirePrince
FirePrince 7 MAR 2022 a las 8:20 a. m. 
I mean not, I'll do a 3.3 version soon.
Student76 7 MAR 2022 a las 7:39 a. m. 
3.3版本了,能用吗
Goblin Conscript 10 MAY 2021 a las 1:05 p. m. 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Deviant 23 FEB 2021 a las 10:54 a. m. 
Version 2.8.1 - the mod works.
烽燧煜明 6 ENE 2021 a las 12:01 a. m. 
waiting for 2.8.*
Argus von Stein 29 NOV 2020 a las 10:54 a. m. 
Update please
Gapen 4 NOV 2020 a las 3:14 p. m. 
Compatible with latest version?
Tamman 4 NOV 2020 a las 12:42 a. m. 
If a crisis takes a star system and my planet in the system is still holding out, if some else comes in and boots the crisis faction out, I lose control of my planet even though it was never invaded and conquered. Not sure if this is intentional behavior.