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If you’re knowledgeable about this and would like to see it happen, feel free to reach out! I’d be glad to team up and collaborate to get it working.
However, I do know that Extended Starbases raises the cap beyond 20. That’s why it may seem like my mod "removes" those extra slots — but it doesn't actually remove anything. It’s just that the two mods conflict without a compatibility patch. I also double-checked my zz_starbases.txt and zz_csw_nsc_starbases.txt files to confirm this behavior.
I'd already tried playing with the load order, oddly no change... so I just ended up editing this mod to match the other and it works fine since.