Stellaris
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(-NSC2 Addon: Civilian Ships Weaponized 2-)
   
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23 MAR 2020 a las 13:49
25 MAY a las 19:28
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(-NSC2 Addon: Civilian Ships Weaponized 2-)

En 2 colecciones creadas por AncientGatekeeper
🌌 Stellaris: Reforged Collection: 4.0* Active Mods
58 artículos
Stellaris Mods by Ancient Gatekeeper
10 artículos
Descripción



A small lightweight mod to allow editing of civilian ships and stations. Includes Improved Transport Ship Behaviors and Transport Upgrades!


  • New ships for colonziers, construction, science vessels
  • More custom components
  • Maybe some new civilian stations that increase output


    • Savegame Compatible
    • Not Ironman Compatible
    • I made changes to multiple vanilla game files so it may be incompatible with other mods that alter ships or ship components. Let me know! I will make compat's if needed. Be aware that the AI will use this also in your game.





    [www.patreon.com]

    [www.paypal.me]


    Thanks to wooley2000 for creating the original mod
Discusiones populares Ver todo (5)
1
20 MAY a las 18:38
FIJO: Mod Status Update – Please Read
AncientGatekeeper
29
2 MAR 2024 a las 18:41
Bug Reports
AncientGatekeeper
3
4 ABR 2020 a las 17:59
On "Components now add to cost"
Luna
183 comentarios
AncientGatekeeper  [autor] 29 MAY a las 14:25 
Not a problem! I hope you enjoy this mod! There are exciting updates on the horizon.
Nightbane ︻芫 —— 29 MAY a las 13:51 
Perfect thank you!
AncientGatekeeper  [autor] 28 MAY a las 9:33 
The How to Read is a playful way to make people actually read. It isn't required at all. For example from the How to Read mod page, "You now hold the power of reading the mod description, which makes you think twice before comment - way better than most steam users whose comments are 'update?', 'wryyyyy mod not workeeee', 'kthxbye', and so on."
AncientGatekeeper  [autor] 28 MAY a las 9:31 
No. There's a REQUIRED ITEMS Discussion Post that explains everything.
Nightbane ︻芫 —— 28 MAY a las 6:36 
Do you HAVE to download the Expanded Gestalts Mod for this to work? I don't really want to download that mod, but I really want this one.
AncientGatekeeper  [autor] 27 MAY a las 10:11 
I suppose I could start looking into how other mods handle compatibility patches and figure out how to make one efficiently. It’s just not the most fun thing to do—especially when you’re not 100% sure what you’re doing and there are tons of mods out there that may or may not be touching starbases. It’s like trying to untangle a web without knowing how many threads are actually connected.
Blakenstein 27 MAY a las 5:52 
No need for apologies, you're doing great work keeping the mod going, which we all greatly appreciate.
I'd already tried playing with the load order, oddly no change... so I just ended up editing this mod to match the other and it works fine since.
AncientGatekeeper  [autor] 26 MAY a las 23:18 
Apologies! This mod was originally created by Wooley back in the day. After it was abandoned, I picked it up and updated it for newer versions. Since I'm just one person managing this, I unfortunately can't guarantee compatibility with every mod out there. That said, if you're willing, I'd be more than happy to collaborate on compatibility patches. 😊

Now, onto the main point:

It all comes down to load order.

If this mod is placed below Starbase Extended, it will overwrite any shared files between the two.

If it's placed above SE3.0, then SE3.0 will take priority and overwrite the shared elements.

This mod modifies vanilla starbases (from Outpost to Citadel) to increase values like platform limits, building capacity, and module slots. It also extends these tweaks to NSC starbases with the same goals in mind.
Blakenstein 26 MAY a las 23:09 
Fantastic, absolutely love this mod. Though I've noticed it overrides Starbase Extended 3.0, reducing the number of building and module slots.
AncientGatekeeper  [autor] 25 MAY a las 19:02 
🚀 Update Incoming! Civilian Ships Weaponized 2 – Now Supports 4.0! 🛠️

Hey everyone!

Just a quick heads-up that an update is currently being deployed right now that brings official support for Stellaris 4.0! 🎉

You’ll once again be able to design your civilian ships, stations, and more—no more sitting on the sidelines while your science ship gets bullied in the void. 💥

Thank you for your patience during the transition. If you run into any issues post-update, feel free to report them in the comments or discussions tab.

Happy building, happy blasting—and as always, thank you for subscribing! 🛸