Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
If you’re knowledgeable about this and would like to see it happen, feel free to reach out! I’d be glad to team up and collaborate to get it working.
However, I do know that Extended Starbases raises the cap beyond 20. That’s why it may seem like my mod "removes" those extra slots — but it doesn't actually remove anything. It’s just that the two mods conflict without a compatibility patch. I also double-checked my zz_starbases.txt and zz_csw_nsc_starbases.txt files to confirm this behavior.
I'd already tried playing with the load order, oddly no change... so I just ended up editing this mod to match the other and it works fine since.