Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
[Info] @ 21599189 | Scanning app domain assemblies for duplicates...
[Info] @ 21609533 | # Duplicate '0Harmony' assembly exists in mods:
[Info] @ 21614344 | - v1.2.0.2 /1562650024 'Rebalanced Industries'
[Info] @ 21616730 | - v1.1.0.0 /870291141 'Random Train Trailers 2.1.2'
[Info] @ 21619206 | - v2.0.0.0 /1758376843 'Network Skins 2 Beta'
[Info] @ 21621883 | - v1.0.9.1 /1386697922 'Garbage Bin Controller'
[Info] @ 21625032 | - v1.2.0.1 /1567569285 'Achieve It!'
[Info] @ 21630958 | 1 problem(s) found.
[Info] @ 231943361 | Disabled
The first 3 mods in that list are a must have... do I have to remove them to fix the problem?
Sometime after loading a map, I can't press play for like 30sec. Ive found out that pressing x2 or x3 gamespeed icon make the simulation starts faster.
The game runs in Unity, which in turn runs in Mono Framework. There's an issue with Mono Framework that it's not possible to remove assemblies without exiting to desktop, so no mod or even the game or even Unity can fix that.
The mod is just designed to scan and report on issues, but to fix them lots of mods are going to need updating and modders (who generally have very little time available) are currently pondering how to do that.
@Chamëleon: Good idea, I'll add that in later today.
@Deeheks: You can, but it's mainly useful if your game is acting weird (like the examples listed in description above). It can help quickly identify the duplicate assemblies without having to manually wade through the main game log file.