Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
This mod is designed for third-person, so it’s not really set up to work in first-person out of the box. The camera and animations are made with third-person in mind, so they might look off if you try it in first-person.
If you want to try making it work, here are a few things to consider:
Camera Adjustments: The mod messes with the camera position to make everything look right in third-person. For first-person, you'd need to tweak the camera settings so it lines up better for that view.
Animation Fixes: The animations might not look right in first-person since they’re designed to work with a fixed third-person perspective. You’d have to either modify these or create new first-person animations to make it smoother.
Script Tweaks: Depending on how the mod handles movement or interactions, you might need to adjust the scripts to make sure everything functions correctly in first-person.
It’s doable if you’re up for tweaking it! Don't forget to enable FNAF