Counter-Strike 2

Counter-Strike 2

Este objeto no es compatible con Counter-Strike 2. Consulta la página de instrucciones para saber por qué razón no es compatible con Counter-Strike 2.
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Feast
   
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Modo de juego: Clásicos, Deathmatch
Etiquetas: Map
Etiquetas: Arms Race
Tamaño
Publicado el
Actualizado el
57.554 MB
30 ENE 2020 a las 10:36 p. m.
15 MAR 2021 a las 10:57 p. m.
12 notas sobre cambios ( ver )

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Feast

Descripción
Terrorist are aware of the feast planned in Lord William's honor. They seek to show Lord William how welcome he really is in this Caucasian town, by destroying all of the wine and food.

Entry for the MapCore Mapping Contest 2019/2020
20 comentarios
lorenzo 24 MAR 2023 a las 2:27 p. m. 
pictures are not the same as ingame (outdated)
spendabelFreund 9 MAY 2020 a las 11:06 a. m. 
(...) The only main CSGO map that breaks axis alignment a lot is Overpass on A and in playground, and I would argue the area under bank is a little unintuitive because of that, and still, more of Overpass is placed on a rectangular grid than of the east side of Feast.

I'm not saying that I only like it when everything is rectangular and at right angles, but I prefer it when the map mainly has lines aligned on the grid and moves away from that just for a few sections, like Mirage CT to A, Overpass middle/bathrooms and the T route to B, Inferno banana... do you agree that it has benefits? For me it's easier to understand the entire layout when I know which parts run in parallel. Really curious what you think about this though.

Anyway, sorry for rambling, I want to repeat that I really enjoy this map! And by the way, de_shift is still my number 1 layout that I wish got an HD upgrade and a permanent place in the game haha
spendabelFreund 9 MAY 2020 a las 11:06 a. m. 
Hey! I really like this map. I wanted to ask why the T apps are shaped in such a complicated way? Is that normal for buildings in Georgia? To be frank, it feels really strange to me and I would prefer a more rectangular room layout.

In my opinion, I think map layouts are easier to grasp if you can understand where things are placed on the underlying grid, and when lines are parallel to each other. If you have a lot of right angles, it's clearer where paths are relative to each other. T apps totally throws that off, but there's also the entire B side of the map where very few significant lines run parallel to the axes. I don't know if axis alignment is something that mappers are trying to avoid, but I think a certain amount of it is useful to make the map easy to grasp, especially since most CSGO maps work like that. (...)
gado 6 MAY 2020 a las 8:40 a. m. 
I don't understand why you put the colourful buildings in areas that almost no fights take place. The map looks very gray/brown, very dull imo. The blue building left of T spawn is beautiful! Why not put it in mid or something?
Cobraツ コブラ 11 FEB 2020 a las 11:22 a. m. 
good map
papapoLemin  [autor] 6 FEB 2020 a las 8:31 p. m. 
Thanks for pointing it out - Deathmatch will be added soon.
[BOOM] Dr. Gordon Freeman Ph.D. 6 FEB 2020 a las 5:23 p. m. 
@poLemin . You forgot to add the gamemode Deathmatch in this map?
Litchirays 6 FEB 2020 a las 1:42 p. m. 
Nice
Global_Dream 5 FEB 2020 a las 11:03 p. m. 
perfect:steamhappy:
Draksl3r 5 FEB 2020 a las 7:03 a. m. 
GOOD