Counter-Strike 2

Counter-Strike 2

Not enough ratings
just random fun commands xdd
By B
Butterfly: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_butterfly

Bayonet: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_bayonet

M9 Bayonet: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_m9_bayonet

Karambit: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_karambit

Flip Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_flip

Gut Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_gut

Falchion Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_falchion

Shadow Daggers: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_push

Bowie Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_survival_bowie

Huntsman Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_tactical

Ursus Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_ursus

Stiletto Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg"; give weapon_knife_stiletto

Navaja Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg" ;give weapon_knife_gypsy_jackknife

Talon Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg" ;give weapon_knife_widowmaker

Ghost Knife: ent_fire weapon_knife addoutput "classname weapon_knifegg" ;give weapon_knife_ghost


sv_holiday_mode 1
ent_create chicken
ent_fire chicken addoutput "modelscale 10"

impulse 102
bind "c" "impulse 102"

prop_physics_create props/cs_italy/bananna.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0
thirdperson

cl_pitchup 360; cl_pitchdown 360

fov_cs_debug 160; thirdperson

mat_showlowresimage 1

r_showenvcubemap 1

alias "melon" "prop_physics_create \props_junk\watermelon01.mdl"
bind "key" "melon; melon; melon; melon; melon; melon; melon; melon; melon; melon"

ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 10

ent_create env_explosion; ent_fire env_explosion Explode
ent_create env_spark; ent_fire env_spark StartSpark
ent_create env_fire; ent_fire env_fire StartFire
ent_create env_splash; ent_fire env_splash Splash

ent_fire !self color "255 0 0"
ent_fire !self color "0 255 0"
ent_fire !self color "0 0 255"

ent_fire weapon_ak47 addoutput "modelscale 10"
ent_fire weapon_awp addoutput "modelscale 10"
ent_fire weapon_c4 addoutput "modelscale 10"

mp_anyone_can_pickup_c4 1

ent_fire !self addoutput "rendermode 6"
ent_fire !self addoutput "rendermode 0"

cl_ragdoll_gravity 0
cl_ragdoll_gravity -10000

bot_stop 1
bot_add
bot_place
bot_mimic 1

give weapon_taser
sv_infinite_ammo 1
sv_party_mode 1
god

ent_fire !self addoutput "modelscale 0.5"
ent_fire !self addoutput "modelscale 2"
ent_fire !self addoutput "modelscale -1"

prop_physics_create \props_junk\watermelon01.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment facemask

prop_physics_create \props\cs_office\snowman_face.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment facemask

prop_physics_create \gibs\hgibs.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment facemask

prop_dynamic_create \props_pipes\concrete_pipe001b.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment facemask

prop_dynamic_create \props\props_crates\wooden_crate_64x64.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0

prop_dynamic_create \props_foliage\mall_tree_medium01.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0

prop_physics_create \props_vehicles\cara_69sedan.mdl
prop_physics_create \props_vehicles\cara_84sedan.mdl
prop_dynamic_create \props\de_inferno\tree_large.mdl
prop_dynamic_create \props_foliage\urban_streettree01_medium.mdl
prop_dynamic_create \props_foliage\tree_palm_dust01.mdl
prop_dynamic_create \props_unique\atm01.mdl
prop_dynamic_create \props\de_dust\dust_food_crates_56.mdl
prop_dynamic_create \props\cs_militia\toilet.mdl



Trophy
prop_dynamic_create \inventory_items\cologne_trophy_champion.mdl

Snowman
prop_dynamic_create \props\cs_office\snowman_body.mdl

Butt plug
prop_physics_create weapons\w_knife_push_dropped.mdl

Santa hat
prop_dynamic_create \player\holiday\santahat.mdl

Car inside you
alias "car1" "prop_physics_create \props_vehicles\cara_69sedan.mdl"
car1; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0


Do a backflip
cl_pitchup 360
cl_pitchdown 360

Explosion
ent_create env_explosion; ent_fire env_explosion Explosion

Add a bot "mirror"
bot_add_t or bot_add_ct
bot_mimic 1

Bananagun
prop_physics_create props/cs_italy/bananna.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0

Create chikens
ent_create chicken or give chicken

Bigger chickens
ent_fire chicken addoutput "modelscale 10"

Make Chickens Red: ent_fire chicken color "255 0 0"
Chickens Green: ent_fire chicken color "0 255 0"
Chickens Blue: ent_fire chicken color "0 0 255"

Show the bullets impacts
sv_showimpacts 1 or sv_showimpacts 2

Summon skulls
impulse 102

Wallhack
r_drawothermodels 2
Back to normal
r_drawothermodels 1

Be Ironman
r_showenvcubemap 1

Make weapon bigger (AWP/AK)
ent_fire weapon_awp addoutput "modelscale 10"
ent_fire weapon_ak47 addoutput "modelscale 10"

Make AWP smaller
ent_fire weapon_awp addoutput "modelscale 0.5

Make yourself red
ent_fire !self color "255 0 0"

Spawn Lots Of Melons
alias "melon" "prop_physics_create \props_junk\watermelon01.mdl"
bind "key" "melon;melon;melon;melon;melon"

Spawn Sparks
ent_create env_spark; ent_fire env_spark StartSpark

Stop Sparks
ent_fire env_spark kill

Spawn Fire
ent_create env_fire; ent_fire env_fire StartFire

Stop Fire
ent_fire env_fire kill

Spawn Water Splash
ent_create env_splash; ent_fire env_splash Splash

Stop Water Splash
ent_fire env_splash kill

Ragdoll gravity
cl_ragdoll_gravity 0

Turn invisible
ent_fire !self addoutput "rendermode 6"

Turn normal back again
ent_fire !self addoutput "rendermode 0"
   
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just random fun commands xdd