Stellaris
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Star Trek: New Civilisations
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9.793 GB
11 жовт. 2019 о 10:34
3 черв. о 15:07
Змін 972 ( перегляд )

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Star Trek: New Civilisations

Опис

Star Trek: New Civilisations
A Star Trek mod: STNC-2506
Stellaris 4.0.14 compatible


IMPORTANT
The last Stellaris 3.14 compatible version of this mod is available here.




Description
New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development.

Languages:
Translation ongoing - see discussions for information on how to contribute



Major Features
Ships:
Over 860 unique ship sizes and 2,000 ship sections across nearly 100 graphical cultures. Classic designs from Starfleet, the Klingons, Dominion and others sit alongside full shipsets for races such as the Zahl, Ba'ul, Husnock, Karemma, Nyberrite Alliance, Interstellar Concordium, Kreetassan, Nygean, Na'kuhl Protectorate, Vaadwaur Supremacy and many others.

Species:
Over 160 unique species with unique clothing options. From all the classic races such as the Romulans, Klingons, Cardassians and Borg, through to even the more obscure members of the Star Trek Galaxy, such as the Troyans, Paradans, Kzinti, Grazerites, Amaralans, Kessok and more.

Events:
Many hundreds of events, anomalies, dig sites and crisis chains. Including:
  • Borg Invasion crisis.
  • Dominion Invasion crisis.
  • Mirror Universe Invasion crisis.
  • Prime Universe infiltration crisis.
  • Unity Device crisis.
  • Fluidic Space crisis.
  • Andromedan Invasion crisis.
  • Sphere Builder crisis.
  • Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
  • Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.

Mechanics and Features:
Institutions and Agencies allowing for players to set policies and interact with parts of their empire. Including:
  • Science Directorate - make choices about the kinds of technology that are made available to research.
  • Iconography and Design Bureau - set the uniforms your empire's leaders wear.
  • Naval Museum - retire and re-activate older ship designs.
  • Temporal Benefactor - engage in the Temporal Cold War to acquire unique rewards.
  • Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
  • Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
  • Trill Symbiosis Commission - assign symbionts to aspiring candidates.
  • And many more!

Exploration Clusters allow for exploration to continue into the late-game and beyond.

Improvements to the terraforming system, allowing players multiple methods of increasing or reducing heat, atmosphere etc. in order to make a planet more suitable for their needs.

Multiple maps available, including three sizes of full galaxy map, quadrant-specific maps, and a Starfleet Battles inspired multiplayer-friendly map.

Many new Megastructures added, including Subspace Relays, Fleet Yards and Trading Stations which allow for the purchase of ships, trade goods, relics and rumours and intelligence.

Technology, Economy and Empire Setup:
Revamped and optimised technology tree. Improvements in behind-the-scenes categorisation and structure enable a number of mechanics and systems that would otherwise be impossible.

Streamlined economic system eliminates much late-game slowdown without compromising on key systems.

Improved empire and government setup, allowing players to better customise their empires during gameplay, and removing many hyper-specific restrictions on civics, traits etc.


DLC support:
  • For players with the First Contact DLC, cloaking will take advantage of the new active states and mechanics, but still provide the old in-combat advantages. For players without the DLC, cloaking will use the old STNC system with evasion and damage bonuses in-combat.
  • For players with Astral Planes DLC, exploration edicts will be accessible through the renamed Astral Actions interface.
  • For players with Apocalypse DLC, "Heavy Weapons Platform" planet killer ships will be accessible.
  • For players with Megacorp DLC, corporate authorities will be available and certain empires replaced with corporate variants.
  • Various other small additions with other DLCs.



Click on this banner to see more mods made by RMG members


Join the community Discord here: https://discord.gg/a5AyB29gp7


Looking to support Star Trek: New Civilisations?
New Civilisations is a passion project, and no payment is or ever will be required. That said, if you would like to donate a cup of coffee's worth[www.paypal.com], your support would be very much appreciated.
Популярні обговорення Переглянути всі (368)
4
1 черв. о 11:03
Exotic Gas Shortage, but no resource is in shortage
jbrynn29
4
28 трав. о 8:50
Map Problems + Upgrading Ship designs
mudgemusic
1
30 трав. о 11:50
Starship Retirement
gregory.knapp
Коментарів: 6 921
Centaurus 9 год. тому 
I experienced an issue where I selected a random medium map, but fewer than expected empires spawned. I also found the capitals of the Romulans and Dominion, but their empires never spawned in game. An odd issue and definitely not in 3.14.
tafee 2 черв. о 18:18 
I'm having the same problem as Seik below, the mod is listed as only being 1.09gb and everytime I play the empire I chose is the only one in the map, there's only pirates and random hostile NPCs, gonna try re-installing again but any other advice would help
robert.soyka 2 черв. о 0:11 
Bug: Game does not start with all Mayor [!] Powers when selecting 110 minor Powers.
Playing on Large map of entire Galaxy as Romulans. One time I wanted to find to Borg, just to find that "Unimatrix" was a normal star system, colonized by some other Power (Krenim). No Unimatrix Complex anywhere. Restarted the game. This time Klingons did not start, there is a Quonos System, but it only consists of barren worlds and asteroid belts. Penthe System exists, but has no Klingon Colony. Most weired: This time the Borg started correctly. So data for the setup must be there...
Pavlos 1 черв. о 16:26 
Hello, I started playing in a big world map but for some reason I can't build construction ships even after hours of playing. Is there any solution for this?
walshicus  [автор] 1 черв. о 13:02 
Should give you some research I thought. We kind of disable most techs from being salvageable as an ooooold design decision. But maybe will review that.
Grayhorse 1 черв. о 9:38 
Ok, so ive been messing with the mod. So far everything has been going good, but I got 3 debris fields to analyze. Killed some crystaline forces. When I do the analyze of the debris, when its complete, nada happens. No tech, no research, nada. Is this broken?
Grayhorse 31 трав. о 11:10 
I figured it out today. Apparently when I redownloaded your mod, had some corrupted files. I have it working now. Thanks for the response though. I had a time getting it to reverify your mod though. The game yes, but it wouldnt go into the workshop content. Had to rename the mod folder to something else and then change it back and then it did integrity checks on all the mods.
Sausage_Carius 31 трав. о 10:01 
Seik - I had to do the same before my current play. I haven't had to reinstall Stellaris since I got this PC over a year ago but for some reason this mod and only this mod refused to work. Verifying game files, cleaning folders nothing worked. Reinstalling was the only solution. I have noticed odd issues with the Steam Workshop in the past 6-12 months where patches/updates don't match up with when they download at all. Sometimes they are off by a day or two no matter what you do. I wonder if that desync eventually caused this. /shrug
Seik 31 трав. о 4:52 
Problem solved: reinstalled and manualy deleted all Stellaris folders.
walshicus  [автор] 31 трав. о 3:52 
Seiko - Weird, the mod is nearly 10gb. Never seen that before. Maybe keep subscribed and wait for one of our regular updates to trigger too?

Grayhorse - what does your error log show?