Stellaris
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Star Trek: New Civilisations
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9.759 GB
11 ต.ค. 2019 @ 10: 34am
29 พ.ค. @ 8: 28am
970 หมายเหตุการเปลี่ยนแปลง ( ดู )

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Star Trek: New Civilisations

คำอธิบาย

Star Trek: New Civilisations
A Star Trek mod: STNC-2505q
Stellaris 4.0.14 compatible


IMPORTANT
The last Stellaris 3.14 compatible version of this mod is available here.




Description
New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development.

Languages:
Translation ongoing - see discussions for information on how to contribute



Major Features
Ships:
Over 860 unique ship sizes and 2,000 ship sections across nearly 100 graphical cultures. Classic designs from Starfleet, the Klingons, Dominion and others sit alongside full shipsets for races such as the Zahl, Ba'ul, Husnock, Karemma, Nyberrite Alliance, Interstellar Concordium, Kreetassan, Nygean, Na'kuhl Protectorate, Vaadwaur Supremacy and many others.

Species:
Over 160 unique species with unique clothing options. From all the classic races such as the Romulans, Klingons, Cardassians and Borg, through to even the more obscure members of the Star Trek Galaxy, such as the Troyans, Paradans, Kzinti, Grazerites, Amaralans, Kessok and more.

Events:
Many hundreds of events, anomalies, dig sites and crisis chains. Including:
  • Borg Invasion crisis.
  • Dominion Invasion crisis.
  • Mirror Universe Invasion crisis.
  • Prime Universe infiltration crisis.
  • Unity Device crisis.
  • Fluidic Space crisis.
  • Andromedan Invasion crisis.
  • Sphere Builder crisis.
  • Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
  • Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.

Mechanics and Features:
Institutions and Agencies allowing for players to set policies and interact with parts of their empire. Including:
  • Science Directorate - make choices about the kinds of technology that are made available to research.
  • Iconography and Design Bureau - set the uniforms your empire's leaders wear.
  • Naval Museum - retire and re-activate older ship designs.
  • Temporal Benefactor - engage in the Temporal Cold War to acquire unique rewards.
  • Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
  • Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
  • Trill Symbiosis Commission - assign symbionts to aspiring candidates.
  • And many more!

Exploration Clusters allow for exploration to continue into the late-game and beyond.

Improvements to the terraforming system, allowing players multiple methods of increasing or reducing heat, atmosphere etc. in order to make a planet more suitable for their needs.

Multiple maps available, including three sizes of full galaxy map, quadrant-specific maps, and a Starfleet Battles inspired multiplayer-friendly map.

Many new Megastructures added, including Subspace Relays, Fleet Yards and Trading Stations which allow for the purchase of ships, trade goods, relics and rumours and intelligence.

Technology, Economy and Empire Setup:
Revamped and optimised technology tree. Improvements in behind-the-scenes categorisation and structure enable a number of mechanics and systems that would otherwise be impossible.

Streamlined economic system eliminates much late-game slowdown without compromising on key systems.

Improved empire and government setup, allowing players to better customise their empires during gameplay, and removing many hyper-specific restrictions on civics, traits etc.


DLC support:
  • For players with the First Contact DLC, cloaking will take advantage of the new active states and mechanics, but still provide the old in-combat advantages. For players without the DLC, cloaking will use the old STNC system with evasion and damage bonuses in-combat.
  • For players with Astral Planes DLC, exploration edicts will be accessible through the renamed Astral Actions interface.
  • For players with Apocalypse DLC, "Heavy Weapons Platform" planet killer ships will be accessible.
  • For players with Megacorp DLC, corporate authorities will be available and certain empires replaced with corporate variants.
  • Various other small additions with other DLCs.



Click on this banner to see more mods made by RMG members


Join the community Discord here: https://discord.gg/a5AyB29gp7


Looking to support Star Trek: New Civilisations?
New Civilisations is a passion project, and no payment is or ever will be required. That said, if you would like to donate a cup of coffee's worth[www.paypal.com], your support would be very much appreciated.
กระดานสนทนายอดนิยม ดูทั้งหมด (365)
4
28 พ.ค. @ 8: 50am
Map Problems + Upgrading Ship designs
mudgemusic
1
20 ชั่วโมงที่ผ่านมา
Starship Retirement
gregory.knapp
7
20 พ.ค. @ 9: 09am
tips on new layout/districts
mudgemusic
6,913 ความเห็น
Seik 3 ชั่วโมงที่ผ่านมา 
Problem solved: reinstalled and manualy deleted all Stellaris folders.
walshicus  [ผู้สร้าง] 4 ชั่วโมงที่ผ่านมา 
Seiko - Weird, the mod is nearly 10gb. Never seen that before. Maybe keep subscribed and wait for one of our regular updates to trigger too?

Grayhorse - what does your error log show?
Seik 5 ชั่วโมงที่ผ่านมา 
Downloaded the MOD several times, but every time I can't activate the MOD: missing mod description file.

In the MOD Manager, the MOD is only 1.09 GB in size, even though the download was 3.1 GB each time.

No other MOD is installed, and I've even manually deleted some of the folders during the attempts. Does anyone have any idea what might be causing this?
Grayhorse 15 ชั่วโมงที่ผ่านมา 
So, I just bought the new DLC. SO I figured I would try out the mod. I get a load delay at 50%, 84%, 89% and then a long delay at 100%. I try to start the mod and the game crashes. No other mods are installed other than this one. Any ideas walsh?
tilarium 16 ชั่วโมงที่ผ่านมา 
Anyone else having an issue with negative amenities? Playing UE, Earth is fine, Mars is OK, but my newest colony on Al Rijil is in bad shape. It's been a year since it was fully colonized and sitting at -900. The only building I can find that will give me amenities though are luxury residents.
walshicus  [ผู้สร้าง] 30 พ.ค. @ 2: 03am 
Lol, I know a few people on our Discord who would be interested in that.
Consigned to Oblivion 30 พ.ค. @ 1: 58am 
A bit rough on the edges, but I made a 60 building slot mod for STNC for anyone interested: https://sp.zhabite.com/sharedfiles/filedetails/?id=3490022085
walshicus  [ผู้สร้าง] 30 พ.ค. @ 12: 59am 
You should have a council agenda to create a war goal as the Borg, Torak.
Torak 29 พ.ค. @ 1: 06pm 
Great Mod, but why i am not able tu deklare war when i amolaying borg. It says always no assimilation war goal even if i am neigbouring the athor race? Thank you
tilarium 29 พ.ค. @ 12: 32pm 
Is it just me or do people not read the comments? @Marty, Walshicus' comment to Pepperst is probably relevant to you as well.