Stellaris

Stellaris

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What's The Rush? - OBSOLETE
   
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27. sep. 2019 kl. 15:32
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Abonner for at downloade
What's The Rush? - OBSOLETE

Beskrivelse
WARNING! THE NEW PATCHER HAS BROKEN THIS MOD.
I AM LEAVING IT UP FOR PEOPLE WITH OLDER VERSIONS OF THE GAME TO CONTINUE USING.
IF YOU ARE USING THE LATEST BUILD OF STELLARIS, IT WILL NOT WORK.

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There are plenty of mods out there that increase ship movement speed but I couldn't find one that decreases it, so I decided to make one myself. Changes the pace & feel of the game entirely and makes space seem a lot bigger.

- Slightly reduces ship movement speed within systems

- Greatly increases the time it takes to travel along hyperlanes

That's it.

Works great when playing competitively against friends.
Probably best to use smaller maps when playing this though, otherwise you're going to have some extremely lengthy games... But hey, if that sounds fun to you, then go right ahead.

I've found that it makes for more tactical gameplay as you'll now have to consider that it actually takes time to move your fleets around. If you get invaded and your fleet is the other side of the galaxy, you'll be in trouble, so you'll want to keep at least some form of fleet nearby at all times. When on the offensive, you'd be wise to scout out the enemy fleets, note their positions and take advantage of that as best you can. As fleets take a long time to travel along hyperlanes, it also gives plenty of warning for the defender to prepare and pump out a few extra ships to aid in the defence of their system. If your fleet suffers heavy losses in enemy territory, reinforcements are a long way away, so be sure to order a tactical retreat when things are looking dire.
36 kommentarer
Vyllis 7. juni 2020 kl. 6:17 
Interesting, for me that would replace ship in scale who is ridded with mods conflict right now.
Godiwan 7. juni 2020 kl. 6:11 
I just installed the mod on 2.7.2. I dont know but it looks like it works just fine. Scout ship needs 2-3 months to travel a single space lane.
hypersot 10. dec. 2019 kl. 15:25 
Well, i was curious as to why it was working for me so I decided to do a test by removing everything (all files in my documents) and I put the game on another drive which I know it always causes mod problems...what happened was that I got the same issue as it is described in the previous posts... thing is, I got the same problem on many other mods not just this one.

After messing a bit with the files, I noticed that all mods that are currently working have the 'common' folder on the compressed mod file missing.
By removing that 'common' folder and placing the mod contents in the root I made that error go away.

Can you please try editing the mod as such and see if it works?
hypersot 9. dec. 2019 kl. 4:50 
For some reason I'm not experiencing any issues with the mod.
It doesn't disable itself nor I get any error on the launcher when enabling it.. it also seems to be working normally in-game.

This launcher must be the most erratic piece of software on steam :/
Celebrimbor 2. dec. 2019 kl. 18:02 
Same issue as the gentlemen below :( a update maybe plz
Cocoanut 29. nov. 2019 kl. 15:25 
Yup, same issue as the gentleman below.
Battlespark 28. nov. 2019 kl. 21:23 
Hey danso? The lovely new launcher is reporting something looks wrong with the files. Ive DL this a few times and it gives the same error. You enable the mod and it immediately disables itself. Lovely new launcher isnt it? Just letting ya know, ill try to figure a way to force the darn mod to load lol.
Battlespark 29. okt. 2019 kl. 12:08 
Love this mod man, when you see an enemy on approach it gives you a chance to build up a delay defense, least until your main fleet gets to the front line.
Danso  [ophavsmand] 14. okt. 2019 kl. 22:00 
@Gericht ship sublight speed (in-system movement speed) was reduced to 66% of the vanilla game's default value. So cut by 1/3rd.
Danso  [ophavsmand] 14. okt. 2019 kl. 21:54 
@Kepos This was always meant to be just a simple mod that alters ship speeds. I haven't had any trouble with map scale being an issue myself and it seems other people enjoy playing on larger maps with the reduced pace, so I don't plan on making any complex alterations/additions to it.