Stellaris
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Real Space - Solar Storm
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2019. szept. 26., 7:35
máj. 18., 5:38
12 változásjegyzék ( megnézés )

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Real Space - Solar Storm

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Real Space Full Pack
16 elem
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Real Space - Solar Storm v 1.4.2

Compatibility Patch Collection

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Solar Storm is a mod containing several events and gameplay elements related to them. These events are not stories of interest from a plot point of view. Their task is to diversify the gameplay on the galactic map, by adding an element such as space elements. If you still do not want spoilers and you like surprises, then I recommend that you skip the description and not read the details below, this may give you an element of surprise in the game.
Solar Storm includes 2 types of events, each of which represents a different chain of events:

Geographical events

These events arbitrarily make geography changes on the galactic map, which can change the position of your empire in terms of tactics, for better or worse. Hyperspace storms that arise in arbitrary systems (most often in unstable ones) change hyperlane, distorting them, adding new or completely isolating systems. You can never know when everything will return to normal, if at all ... In some situations, this can lead to the emergence of new wormholes and this will become incredible luck for you or a hole in the defense of the empire.
There are currently 3 types of hyperspace storms and the wormhole event. With the development of the mod, new variants of geographical events will appear.

Fleet and ship events

These events will affect your ships in the systems of new stars from the Real Space mod. Now your ships can no longer always safely fly through systems with young, unstable or collapsing stars. From now on, these systems are dangerous, you risk losing even a whole fleet. At the moment there are 3 types of events: Stellar Millstones, Solar Storm and Gamma-ray burst. The traits of the scientist and admiral will affect the chance of a safe passage through dangerous systems. Now it's Roamer and Scout. Also in the future you will be able to study technologies that will allow you to build special starbase modules. These modules will also significantly increase the chance of survival of ships, but only in your systems.
Young stars include: Protostar, T Tauri, Herbig Star and FUor.
Unstable stars include: Nova, Collapsar, Luminous Blue Variable, Wolf-Rayet stars and Microquasar.
The source of the gamma-ray burst is Collapsar and Magnetar

Solar Storm can be turned on at any stage of the game, it is not necessary to start the game again.

The recent Star Cluster submod will complement Solar Storm perfectly, because there are entire clusters of young and unstable stars.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

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Népszerű témák Összes megnézése (1)
1
máj. 26., 9:53
Bug reports
Nikal
285 megjegyzés
HatForTheAss 1 órája 
Same as the others, endless "solarflareevent" empties.
Aesyaan 3 órája 
here to confirm, I am also receiving the empty events
Futstub 6 órája 
So I used this since the update, but now it broke my game with the empty events...
The_Illusive_Man22 10 órája 
Massive Bug Report firing event
[14:20:16][eventtarget.cpp:2994]: Undefined event target: disconnected_shift_system, location: file: events/solarstorm_events.txt line: 114
[14:20:16][effect_impl.cpp:242]: Script Error: Invalid context switch [event_target:disconnected_shift_system] from PLANET [planet], file: events/solarstorm_events.txt line: 114, Scope:
type=planet
Lyden Frost 10 órája 
Thanks Prof Cupcake was looking into which mod was causing the same bug that was plaguing me.
Professor Cupcake 11 órája 
Looks like the latest update has broken this mod somehow.

It keeps firing an empty event many times per day.

Screenshot: https://sp.zhabite.com/sharedfiles/filedetails/?id=3493098049
Nikal máj. 26., 9:48 
It felt wrong spamming your comments section with bugs. I've opened a discussion thread.
Nikal máj. 23., 13:35 
Sorry, forgot to include this one. :(

[14:20:16][eventtarget.cpp:2994]: Undefined event target: disconnected_shift_system, location: file: events/solarstorm_events.txt line: 114
[14:20:16][effect_impl.cpp:242]: Script Error: Invalid context switch [event_target:disconnected_shift_system] from PLANET [planet], file: events/solarstorm_events.txt line: 114, Scope:
type=planet
Nikal máj. 23., 13:23 
Also, I don't know how exact;y, but I had my country saved as the event target.

[16:27:33][trigger_impl.cpp:1193]: Script Error: Invalid context switch [event_target:fleet_threatened] from MY COUNTRY [country], file: events/solarstorm_fleet_events.txt line: 3443, Scope:
type=country
Nikal máj. 23., 7:52 
A small QoL suggestion: I remember there were some mods which changed the colour of font for star system (Guili's Modifiers, I believe). Perhaps you could tint the unstable star systems a different colour depending on severity of hazard, so players can plan their route accordingly?