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Distillery
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Modo de juego: Clásico, Deathmatch
Etiquetas: Map
Tamaño
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120.201 MB
23 AGO 2019 a las 23:00
25 ENE 2022 a las 22:10
29 notas sobre cambios ( ver )

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Distillery

Descripción
A Defusal map set in Edinburgh Scotland, based off of the fictional Ben Og Distillery. This level takes place in the early morning as the sun burns the moisture off of the city streets. Players will find themselves attacking or defending the distillery along
46 comentarios
ProAgressiVe 5 JUL 2024 a las 17:02 
So good design :)
Lamentoso 16 MAY 2023 a las 14:40 
Love this, hope Valve see's the work and adds it to comp
sillyonix 5 MAR 2023 a las 12:52 
I wish CSGO is gonna be on Source 2 and you can make it in Half-Life Alyx style of that distillery
Glindoşkokken 26 ENE 2022 a las 6:55 
░░░░░░░░░░░░▄▄ So
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
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▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
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Laden  [autor] 25 ENE 2022 a las 20:39 
Update Released:
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Laden  [autor] 6 JUN 2021 a las 16:51 
Updated to fix a few small bugs.
Fungle the Bungle 12 FEB 2021 a las 10:13 
Could always just release two versions.
S.martin 10 FEB 2021 a las 23:41 
About visibility:
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.

Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Laden  [autor] 5 FEB 2021 a las 21:46 
Hey thanks S.martin thanks for the feedback, I appreciate it. I do need to give the 3dskybox some more love, and the bridge side could use some extra polish there. As for the moss, we had tried a few different types of blends, but ultimately errored on the side keeping things clean. If it's far off like the bridge it may not hurt though.

Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
S.martin 4 FEB 2021 a las 12:41 
I didn't had the opportunity to test the map in action, but I still want to leave some suggestions:
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.

I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?