Counter-Strike 2

Counter-Strike 2

이 아이템은 Counter-Strike 2 게임과 함께 사용할 수 없습니다. Counter-Strike 2 게임에서 사용할 수 없는 이유는 안내 페이지를 참고하세요.
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Distillery
2
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4
2
2
   
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게임 모드: 클래식, 데스매치
태그: Map
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120.201 MB
2019년 8월 23일 오후 11시 00분
2022년 1월 25일 오후 10시 10분
업데이트 노트 29개 (보기)

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Distillery

설명
A Defusal map set in Edinburgh Scotland, based off of the fictional Ben Og Distillery. This level takes place in the early morning as the sun burns the moisture off of the city streets. Players will find themselves attacking or defending the distillery along
댓글 46
ProAgressiVe 2024년 7월 5일 오후 5시 02분 
So good design :)
Lamentoso 2023년 5월 16일 오후 2시 40분 
Love this, hope Valve see's the work and adds it to comp
sillyonix 2023년 3월 5일 오후 12시 52분 
I wish CSGO is gonna be on Source 2 and you can make it in Half-Life Alyx style of that distillery
Glindoşkokken 2022년 1월 26일 오전 6시 55분 
░░░░░░░░░░░░▄▄ So
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
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▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
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Laden  [작성자] 2022년 1월 25일 오후 8시 39분 
Update Released:
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Laden  [작성자] 2021년 6월 6일 오후 4시 51분 
Updated to fix a few small bugs.
Fungle the Bungle 2021년 2월 12일 오전 10시 13분 
Could always just release two versions.
S.martin 2021년 2월 10일 오후 11시 41분 
About visibility:
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.

Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Laden  [작성자] 2021년 2월 5일 오후 9시 46분 
Hey thanks S.martin thanks for the feedback, I appreciate it. I do need to give the 3dskybox some more love, and the bridge side could use some extra polish there. As for the moss, we had tried a few different types of blends, but ultimately errored on the side keeping things clean. If it's far off like the bridge it may not hurt though.

Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
S.martin 2021년 2월 4일 오후 12시 41분 
I didn't had the opportunity to test the map in action, but I still want to leave some suggestions:
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.

I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?