Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
░░░░░░░░░█░░░░█
▓▓▓▓▓▓▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░█
▓▓▓▓▓▓███████████
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.
Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.
I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?