Counter-Strike 2

Counter-Strike 2

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Distillery
2
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2
2
   
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ゲームモード: クラシック, デスマッチ
タグ: Map
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120.201 MB
2019年8月23日 23時00分
2022年1月25日 22時10分
29 項目の変更履歴 ( 表示 )

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Distillery

解説
A Defusal map set in Edinburgh Scotland, based off of the fictional Ben Og Distillery. This level takes place in the early morning as the sun burns the moisture off of the city streets. Players will find themselves attacking or defending the distillery along
46 件のコメント
ProAgressiVe 2024年7月5日 17時02分 
So good design :)
Lamentoso 2023年5月16日 14時40分 
Love this, hope Valve see's the work and adds it to comp
sillyonix 2023年3月5日 12時52分 
I wish CSGO is gonna be on Source 2 and you can make it in Half-Life Alyx style of that distillery
Glindoşkokken 2022年1月26日 6時55分 
░░░░░░░░░░░░▄▄ So
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
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▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
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Laden  [作成者] 2022年1月25日 20時39分 
Update Released:
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Laden  [作成者] 2021年6月6日 16時51分 
Updated to fix a few small bugs.
Fungle the Bungle 2021年2月12日 10時13分 
Could always just release two versions.
S.martin 2021年2月10日 23時41分 
About visibility:
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.

Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Laden  [作成者] 2021年2月5日 21時46分 
Hey thanks S.martin thanks for the feedback, I appreciate it. I do need to give the 3dskybox some more love, and the bridge side could use some extra polish there. As for the moss, we had tried a few different types of blends, but ultimately errored on the side keeping things clean. If it's far off like the bridge it may not hurt though.

Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
S.martin 2021年2月4日 12時41分 
I didn't had the opportunity to test the map in action, but I still want to leave some suggestions:
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.

I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?