Stellaris
333 valoraciones
AI Species Limit
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
242.151 KB
9 AGO 2019 a las 16:42
25 DIC 2023 a las 12:56
21 notas sobre cambios ( ver )

Suscríbete para descargar
AI Species Limit

En 1 colección creada por mario0244
Mario's Stellaris Mods
3 artículos
Descripción
Load Order
Not important.

For which version of the game is this?
3.10

FAQ
What does this mod do?
It allows you as a player via edict to set a number of allowed subspecies (per empire) up to 20. It doesn't do anything more or less.

Does the limit apply to player?
No.

What's the point of this mod?
Well... The AI creates all sorts of subspecies whether it needs to or not. That can clutter the UI so I kinda thought you might want to limit that and make AI stop spamming so many subspecies.

Have you tested this?
Not very much. I used a "has_country_flag" instead of "is_ai = no" to switch between players in order to test this on the species screen. Cannot exactly test "is_ai = no" condition really any other way.

Is it compatible with xyz mod?
It is compatible with any mod (in theory) which doesn't modify "can_modify_species" game rule.

Is it Ironman or Achievement compatible?
Please, this is a scripting change. It obviously is not compatible.

Can you do xyz?
Maybe, if I want to really.

What languages are supported?
English. English is also not my primary language FYI (if you find spelling mistakes report them and I will fix them).

Is it savegame compatible?
In short: yes. You can install it safely on top of an existing save game. The only drawback is that the mod will kick in from the moment you installed that mod. Which means that any species created up until that point will remain in the game. That is beyond the scope of this mod however.

Can I uninstall it safely?
Yes, you can install\uninstall as you wish and it shouldn't mess up your game. Upon uninstallation some country flags will remain which should never have any impact upon your game. In fact if I didn't mention these flags (not literal flags though) you probably wouldn't even know of these. That's how insignificant they are.

Is it possible to shutdown AI's ability to modify species completely?
That's been possible from day one. Recent changes better explain that functionality in the mod. In short just set the number of allowed species to 1 and consider it shut down.

I want to prevent the mod from using the edicts menu, is there anything that I can do?
Check out Dynamic Mod Menu, this mod has full support for it.

Can you limit the number of hybrid species being created?
I am sorry to disappoint I can't prevent half species from being created programmatically or limit them at all. Paradox's conditions don't work, namely the "is_half_species" trigger which is the only way to find out if a species is a hybrid. No way to workaround the issue as no other exposed API calls can be used to find out if a species is a hybrid. Until it's fixed your best bet is:
1. Cope with it (not what you wanted to hear)
2. Nag PDX to fix the feature
3. Nag PDX to fix "is_half_species" trigger
4. Disable Xeno-Compatibility
...
Discusiones populares Ver todo (3)
1
16 FEB 2020 a las 9:44
Bugs
mario0244
0
27 SEP 2019 a las 8:18
Ideas\Suggestions
mario0244
114 comentarios
gg_The_Gothic_Legion 14 MAY a las 10:22 
This has been an incredible mod, now with 4.0 seems it's no longer relevant.
Thank you for creating it, Mario0244 <3
OMNISCRONCHULON 10 MAR a las 12:47 
For anyone wondering, it seems it still works in 3.14.
Sophia Ferddinand 26 MAY 2024 a las 18:18 
Same question as Dr. Democracy, does it work with 3.12? Great work, BTW!
Dr. Democracy 3 MAY 2024 a las 8:48 
Got back to Stellaris recently - I used this mod all the time as it helps game performance massively! Does it still work for the current version?
Valo26 17 MAR 2024 a las 20:03 
Does this still work? I am a huge fan of this mod!
RandomEdits 24 ENE 2024 a las 11:46 
I wish I found this sooner!
mario0244  [autor] 25 DIC 2023 a las 13:03 
Since you asked so nicely updated. BTW just use Dynamic Mod Menu this mod supports it and it doesn't clutter the edict menu then.
OMNISCRONCHULON 25 DIC 2023 a las 10:08 
Please, please, this mod has been the single best performance mod for me, there are no other mods that do this, I beg of you, update this beautiful piece of software.
Rakio 21 DIC 2023 a las 22:38 
Crashes in 3.10.

Any intention to update?
Khione 25 NOV 2023 a las 2:40 
I'm aware of that, I was simply highlighting an issue others may experience when using the mod in newer versions