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Love this game, but the combat mechanics are a joke.
Or "Fleetfooted" + "Frenzy"? The first lets you dodge without taking damage, and the second slows time, allowing you to dodge, when an enemy is about to counterattack if your toxicity is above 0.
On Deathmarch it is better to be alive and kill your enemies with "bugbites", than hit like a ton of bricks, but end under the pile yourself. That playstyle is for the lower difficulties - and can be d*mn fun, when done right.
Whirl is almost unusable on DeathMarch. While in Whirl you can dish out a lot of damage but can't dodge at all. Using this ability will cause you to die a lot from enemies who didn't get stunned from your attacks.
Last point. Upgrade your light attacks first, then upgrade your alchemy abilities. There are certain Sword and Alchemy builds that cannot be beaten by any other build. You should look up a guide on Youtube or Reddit and try and find the builds that let you do huge damage to enemies (over 10k damage).
My reasons for investing in alchemy are as follows: Every point you invest in alchemy increases potion duration. Also, investing in tolerance for every lvl 1/2/3 alchemy recipe you know adds up VERY quickly. And is *very very* helpful in long fights, or, on the fairly rare opportunities to effectively use a decoction. They're surprisingly useful in certain places/situations.