Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Also, since I'm now playing the game, and I'm liking it a lot, I'm considering making (or helping) a few guides. Would you be interested in a bit more information for the tables? Such as the effects of each action, or when/how to unlock them?
I get that this guide is mostly about Trait Rarity. But knowing WHERE to get the "Nindoten" would help, no? As would knowing what to prioritize in the shop if you have to choose between 2 items. Which one will give a stat you want (or at least a better Stress/Satisfaction ratio)?
2/2
"Remember the game saves at the start of each turn. If you don't get a trait don't start your next day! Restart your game and try again. (Also the layout of the fragmants in the mindmap is pretty much the same even if you start a new day so make sure to write down the best paths.)"
How does that work? As you say, "The game saves at the start of each turn", but the Trait learning (or not) happens at the END of the previous turn, no? No matter how much you reload. If you didn't learn it, you didn't learn it. It's not like the Life Event where, if you don't get the Event you want, you re-load and are back at the beginning of the Turn, before you launched the event.
1/2
1. You are more likely to win based on how rare the trait is
2. When it says "This show is aimed at (insert trait here, ie. 'talented')", that's referring to what the trait is associated with. I believe Talented = Imagination or IQ, but I don't know the rest. Only traits associated with "talented" will count in a "talented" show. So if you pick "Casino Champ" you won't win even though it's a legendary trait. (Get it from Probability, Con +1)
- Same question