Cities: Skylines

Cities: Skylines

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Immediate Continue
   
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Päivitetty
132.608 KB
5.5.2019 klo 15.34
28.6.2019 klo 3.22
5 muutosilmoitusta ( näytä )

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Immediate Continue

Kuvaus
Compatible with Cities: Skylines v1.12.1-f2
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Description
This mod simply loads your last savegame instead of loading (and/or showing) the main menu.

Usage described for Windows
First at all be sure you have enabled this mod in the Content Manager, then:
Option 1:
  • Open Steam, go to Library, right-click on Cities: Skylines on the left side and select Properties
  • Click the Set launch options... button
  • Add --continue to (the end of) the text field (if there are already parameters be sure to separate each one with a whitespace) - then click OK
  • Close the Properties window and launch Cities: Skylines as usually
Drawback: You have to add/remove the launch parameter each time you wanna change the starting mode.
Option 2: (Recommended)
  • Create a (new) Shortcut
  • Use this for its destination - the path to steam.exe should be adapted to your install folder:
    "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 255710 -nosplash --continue

  • Name it as you like, for example: Cities Skylines CONTINUE
  • Optional: Open the shortcut and change its icon to:
    C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities.exe
Now you can use this shortcut to immediate continue your last savegame, while you are still able to launch Cities: Skylines as usual.
This mod has absolutely no effect when used without its lauch parameter!

Compatibility
100% compatible with No Intro.
No issues with other mods expected.

Advise
Use No Intro for normal (and quicker) non-ImmediateContinue-parameter launches.


Please consider to rate this mod!
If you want to support me and/or this mod you can do it with a small donation[www.paypal.me].
Harmony[github.com] was used to realize this project.



Last modified: 17-06-2019
11 kommenttia
Deeheks 18.1.2021 klo 15.55 
works for me with Less Steam mod
Darth_Jimbo 22.1.2020 klo 23.11 
Mod is broken by new update (1.12.3) and probably not fixable. The new launcher is not passing through Steam's launch options to the game.
Dendraspis  [tekijä] 28.6.2019 klo 3.24 
@notDONEyet I improved the compatibility with LSM in v1.3 - give it one more try.
notDONEyet 28.6.2019 klo 2.59 
this mod is not working with loading screen mod and generally with heavy modded profiles
i got an infinite loading without the loading screen info.
Dendraspis  [tekijä] 17.6.2019 klo 13.35 
@Macwelshman Sorry, I don't know - should be quite similar. 🤔
Macwelshman 15.6.2019 klo 17.01 
What are the instructions for Mac users?
Dendraspis  [tekijä] 20.5.2019 klo 4.40 
@whatever4000 Hope this version works better for you and the others. A short feedback would be nice.
Dendraspis  [tekijä] 15.5.2019 klo 14.06 
@whatever4000 You're right - there is an annoying problem! I'm working on a fix that will be released in a few days.
Dendraspis  [tekijä] 9.5.2019 klo 2.43 
@whatever4000 I will do some testing, but don't have any problems with these mods. ImmediateContinue changes the flow after all mods are loaded - there has to be another reason.
CyberFlexie 9.5.2019 klo 2.22 
This looks like a nice mod! However... it seems to be conflicting with Loading Screen Mod (I used the test version). When this mod enabled it seems to freeze on the background image of the loaidng screen without any indication of actually loading the game...

When I disable Loading screen mod it does load the game, but then get:

The Mod Y:\SteamLibraryNVME\steamapps\workshop\content\255710\878991312 [PropItUp.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at PropItUp.DebugUtils.LogException (System.Exception e) [0x00000] in <filename unknown>:0
at PropItUp.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0

I only get this error when I have Prop it up and ImmidiateContinue enabled so it seems to conflict with PropItUp as well.

Hope this helps in debugging!