Stellaris

Stellaris

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Extra Buildings - Storage
   
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26 feb 2019 om 17:32
5 okt 2022 om 15:23
15 wijzigingsnotities (weergeven)

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Extra Buildings - Storage

In 1 verzameling van Thane-Stus
Extra Buildings
6 items
Omschrijving
Compatible with 3.5

Adds 2 upgrades to the Resource Silo building.

Building List

Extra Buildings Mods
No other Extra Buildings mods are required for this one to work but using them is recommended.

2.3 Versions Here
2.4/2.5 Versions Here
2.6+ Versions Here[www.nexusmods.com]

Compatibility
Disables Achievements in Ironman
Any mods that change the Resource Silo building will probably conflict with this one.

Known Issues
None.
If you find any issues please report them in the comments.

Credits
Glavius - I used AI weights from his mod to fix AI spam building these.

Permissions
Feel free to use part or all of this mod in any way you see fit, please inform me in some manner if you do though.
All icons used in this mod are made by Paradox or are modified versions of icons made by Paradox.

My Other Mods & My Discord Server[discordapp.com]
45 opmerkingen
cmalimartinez 21 mrt 2024 om 15:36 
@Thane-Stun Awesome possum! Thanks.
Thane-Stus  [auteur] 21 mrt 2024 om 6:50 
@cmalimartinez Paradox has made some changes to the silo so this might be missing something but it should still work fine.
cmalimartinez 20 mrt 2024 om 21:04 
Soooo... is this mod still compatible with current version? I think the current version is 3.11.2
Hoche Neuwied 7 okt 2023 om 6:54 
Thank you for this mod. FYI Paradox made a few changes to building_resource_silo during the last 18 month but nothing lethal to your mod.
Thane-Stus  [auteur] 18 apr 2023 om 9:07 
@phoenix3716 Yeah that discussion page is way out of date
phoenix3716 18 apr 2023 om 4:56 
Ok, thanks for the quick response! I appreciate the confirmation. Just to mention it, the Building List discussion still shows the Storage Silos as having the old values, probably the same for any other buildings that have been altered since the economy changes. I really do love this whole set of mods, thanks for keeping them updated as needed!
Thane-Stus  [auteur] 16 apr 2023 om 16:30 
@phoenix3716 Mod pictures just old
I tweaked the base Storage Silo to give 5k storage and 1 Clerk job and it increases by that same amount for each level, so level 3 is 15k and 3 clerks.
phoenix3716 16 apr 2023 om 15:55 
I'm just coming back to this game after a few years, and this was one of my favorite mods back then. I'm running a "shakedown cruise" game in vanilla right now to refamiliarize myself with the base game functions, and I noticed that the standard storage silo building in the base game now gives +5000 resource capacity. That's the same as the tier 2 storage silo in this mod according to the picture, with the base storage silo giving half that number. I've also noticed that the job output for some pops has been increased while the total number of jobs produced has been decreased. I'm not pushing or anything, but I'm wondering if some of the buildings might need to be rebalanced to produce fewer jobs? I know mods aren't necessarily meant to be balanced, but at the very least maybe the storage capacity could be updated so that the base level isn't less than vanilla? Feel free to tell me I'm wrong, I know that pictures and screenshots in mods can get outdated.
Nevazar 6 dec 2022 om 15:23 
Still working in 3.6 from what I'm seeing, and still one of the most ingenious quality of life mods in the game.
THE RIDE NEVER ENDS 8 apr 2022 om 9:03 
Unlocked powered exosqueletons and i cant upgrade them weird