Shadowrun Returns

Shadowrun Returns

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The Index
作者: Benjamin.Wenham
Modders Index
This thread is intended to provide an ongoing resource for the SRR community.
It contains a number of links to material useful for the purpose of modding.

The material here includes links to first edition shadowrun material, writers guides/advice, and tutorials and advice for the use of the Editor.

If you have material you think would be useful for the Index, please feel free to message it to me, and i’ll add it in.

   
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Hoi chummer...
Welcome to the index.

This guide is premerally a collection of links to information relating to modding shadowrun returns. Think of it as a prostetic, collective memory for the SRR modding community here on steam.

if your getting into this, your really going to need to read Shadowrun returns Wiki[shadowrun-returns.wikispaces.com]. The wiki contains excillent tutorials on the use of the editor, as well as the addition of other material such as custom art assets. If you want to make mods for shadowrun returns, you need to read this sit.
Know your setting chummer.
There is a hell of a lot of shadowrun material out there, but not all of it fits well with Shadowrun Returns.

Shadowrun returns takes place in the 2050's, so it you'll probably want to check out Shadowrun 1st edition[rpg.drivethrustuff.com], and the Seattle sourcebook 1st edition[rpg.drivethrustuff.com] at the very least.

You can additionally get other cool and interesting setting reading for both 1st edition and 2nd edition Here[rpg.drivethrustuff.com] and Here[rpg.drivethrustuff.com]

You can also find a quick guide to shadowrun slang Here[www.shadowruntabletop.com]
Building better worlds: Mapping
In this section we talk about Mapping. The basics of mapping are simple, and any chummer can put together a basic area using these skills. However, mastery of this takes practice.

HBS has put together two tutorial videos, covering the basics. They are an great place to start.

Shadowrun Returns Editor: Interior Maps Tutorial
http://www.youtube.com/watch?v=GhWfXRP95u0

Shadowrun Returns Editor: Exterior Maps Tutorial
http://www.youtube.com/watch?v=IaR5-tzkayo


Be logical: Scripting Basics
Scripting is the way you make everything worth doing, happen in shadowrun returns

Quickstart Guide #1: Content Pack, and adding NPCs.
http://www.youtube.com/watch?v=qyRBqnxKe5M

Quickstart Guide #2: Goals, Trigger and Regions.
http://www.youtube.com/watch?v=0ud0FsObIq0

Quickstart Guide #3: Conversations, Quest Items and Variables.
http://www.youtube.com/watch?v=g8ZlR7Bci4o

NPC creation with the Character Editor and Templates
http://www.youtube.com/watch?v=WII49U3ZuPI
Be more logical: Mid-tier scripting tutorials
It gets complex fast


Transitions
http://www.youtube.com/watch?v=MwpHVBjPr28
There's a script for that: Tutorials for specific scripts
HBS are not the only show in town for editor tutorial videos however

Shadowrun rebuilt: Hostage rescue trigger
http://www.youtube.com/watch?v=BPMSIqGixDI

ColMcDougal: Random Encounter TUTORIAL
http://www.youtube.com/watch?v=06rZVAnw6u0

ColMcDougal: Mobile commlink TUTORIAL
http://www.youtube.com/watch?v=YHJu-dlV0r0

ColMcDougal: Persistent Lootable Corpses TUTORIAL
http://www.youtube.com/watch?v=lSKVLzVLYXs

ColMcDougal: Custom Props Modding TUTORIAL
http://www.youtube.com/watch?v=40zp63SkX8E
Shake it like a GIF...: Animations Index
A list of animations
Tell me a tale...
At its core, a game like SRR stands on the strength of its storytelling, rather than anything else. This section contains a number of links to blogs, books and other resources, which can give you a little hard won advice on how to pull together a good story

Plot structure resources

Advice on story pacing [thealexandrian.net]

General discussion of RPG story structure [thealexandrian.net]

Discussion of Node based story structure(first in series).[thealexandrian.net]

The orbital path method of plot design.[www.gnomestew.com]
The kitchen Sink
Here you will find other useful resources

Shadowrun universe [www.shadowrun.com]

Shadowrun returns Wiki[shadowrun-returns.wikispaces.com]
11 件のコメント
La_Anarquista 2016年4月10日 23時11分 
This looks fantastic. Peace and love to all.
Benjamin.Wenham  [作成者] 2013年8月6日 10時14分 
I'll look into it, see what I can find on the subject.
Taloswind 2013年8月6日 9時59分 
while i have attempted this processwithin the editor, a nice resource that would be very useful is a charecter databse for sprites and equipment/base stats of the game. its a big undertaking, but would prove a verry valuble resource to alll Dev's as right now the process is, find an item, put it on and playtest to see if u like how it looks.

Also, sprite animations as well, it would be nice to see what these look like before testing a scene.
Thalaenn 2013年8月1日 16時12分 
Filchencko: I have the same problem....
Albertson 2013年8月1日 6時03分 
Hi!

I did everything like you show in first quickstart video tutorial but when I try to start Test scene there is an error appears. There no any information only that it`s failed with 4 errors.
http://yadi.sk/d/iI947eHg7SnLK
What could be the reason?

Thanks for your help!
[SK.NET]SaiyajinNoOuji 2013年7月30日 22時17分 
Well now that you mention Goals, I didnt set any up... as for the player spawner, yes, I put one down. Regardless, I will check out the goals, thanks all!
Slowcountry 2013年7月30日 15時07分 
@[ SK.NET ]SaiyajinNoOuji - Simplest guess, did you place a player spawner? Other than that I wouldn't be sure without seeing it
Benjamin.Wenham  [作成者] 2013年7月30日 3時30分 
Short of suggesting that you check out your maps goals, it is pretty difficult to offer advice on that, without having a look at the map. Even then, there are probably better people to help you out ;)
[SK.NET]SaiyajinNoOuji 2013年7月30日 3時11分 
Thanks for posting this! I watched the first video and made a simple map... although I am running into a problem of when I try to do a test run, it just shows a black screen with "Mission Failed!". Not sure what I am doing wrong... I created a simple docks area and put a Player Spawn node, much like in the first video. Any info would be appreciated!
Benjamin.Wenham  [作成者] 2013年7月29日 15時50分 
I am glad you found it useful.