Stellaris

Stellaris

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Ascendancy Ringworlds
   
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664.407 MB
4 feb 2019 om 2:09
25 jul 2023 om 15:24
42 wijzigingsnotities (weergeven)
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Ascendancy Ringworlds

Omschrijving
Ecumenopoli are cool. But they cannot be created on Ringworlds for "reasons".
Machine Worlds are also cool but the same as above.
Hive Worlds are also also great but ditto...
Now they all can.

You have to go through the standard progress as you would normally to create them.

Feel free to share your thoughts or ideas down below.

Note on Required DLC:
You need the respective DLCS to produce their respective perk worlds but this mod does not require you to have all 3 DLCs. The only one you 100% need is Utopia for the Ringworlds.
Utopia needed for Ringworlds (side benefit of providing Hive Worlds)
Synthetic Dawn needed for Machine Worlds
Megacorp needed for Ecuecumonopoli

Patchs/Addons:
Real Space Patch
For if you use Real Space and want your Ringworlds to not be graphically broken.
Planetary Diversity Addon
For if you want to also be able to build Planetary Diversitys variation of ecu worlds as rings.
AscRing Master of the Planet Addon
For if you want to specialize your rings in something other than industry
(Patch) AscRing "Balance"
For if you want the mining districts to be artificially nerfed for "reasons".
(Patch) AscRing+Matter Synthesis District
For if you want to have Uncapped Matter Synthesis DIstricts instead of Uncapped Mining Districts for "reasons" again.

Future Plans:
Make the vehicles better
Fix any mistakes that show up

Overwritten Files:
Due to how Paradox handled the new Ringworld Districts "04_ringworld_districts" had to be overwritten to allow the districts to convert properly. I figure not many mods touch that particular file. Please let me know of a mod that does touch it that this will now need compatibility for and I will try to look into it thank you.

Credits:
Chirumiru ShiRoz for their Ascension World Soundeffects mod & further credit from that to:
Blizzard Entertainment - Starcraft sounds - Hive
Electronic Arts - CnC sounds - Ecu
Paradox Interactive - Base game sounds - Machine

Else the ringworlds would be 50-75% silent... (note this doesnt add sounds to the vanilla worlds, you will need their mod for that.)
Populaire discussies Alles weergeven (1)
8
26 nov 2019 om 11:01
bugs
Lordfil
222 opmerkingen
Archael 8 okt 2024 om 23:53 
Yeah, mod is totally outdated :(
Neith 8 okt 2024 om 11:16 
3.13
When starting a new game with this mod, industrial districts are completely absent from the game
iPreferAndroid 8 dec 2023 om 15:05 
on 3.10 just as @cactuspete13 pointed out, I am unable to increase building slot numbers by building city districts. I know time constraints and everything so not asking for an update, just wanted to let you know. Thank you!
War_Affair 7 jun 2023 om 8:23 
This is a big request I know, BUT...

Do you think you might be persuaded to make a 3.8.x version of this that consolidates this with your own up-to-date version of (Masters of the Planet - Main By Lasid / Life-Seeded) since they havent updated it since 2021? and then just make your AscRing Master of the Planet Addon part of the new mod? Pretty Pretty Please?
Archael 4 feb 2022 om 11:32 
Is this wirking with 3.2? Will this be updated to 3.3 when its published?
Blazingdevil 20 nov 2021 om 12:33 
please update
cactuspete13 17 mei 2021 om 12:27 
Also, with this enabled, City Districts on normal planets will not add a building slot to the planet
tathen 29 apr 2021 om 8:05 
this needs an update with 3.0 patch while it works it does't have the Industrial Districts that machine worlds now have
Utsubyo_ 9 nov 2020 om 3:56 
is there a 2.8 version of this mod ?
Shad0wlife 23 okt 2020 om 6:36 
@Author: Do you mind if I use some of your assets (probably not actually that many, but still) to recreate the PD Ringworlds and MoP Ringworlds for Gigastructures?