Stellaris
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Ruined Ecumenopolis 100%
   
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35.920 MB
24 ENE 2019 a las 7:02
20 NOV 2020 a las 1:27
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Ruined Ecumenopolis 100%

Descripción
This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. This version has a 100% spawn chance.

About
The systems in this mod spawn similar to the ruined megastructures, and provide the same functionality. When you claim the ruined Ecumenopolises you have a Decision available to restore them once you attain the prerequisites for the Arcology Project Ascension perk, just like the ruined megastructures, which only require Mega Engineering and not the Galactic Wonders ascension perk.

The ability to restore the ecumenopolises has the same conditions as constructing one. The decision is unavailable to empires that are irregular (Hive minds, Machines) or empires that have the Agrarian Idyll civic. The AI should also take advantage of these worlds if they have them within their borders, however this is untested currently.

The ruined ecumenopolis worlds are not habitable, but become ordinary ecumenopolises when restored. The newly restored ecumenopolises have the same behavior as the First League Homeworld; 20 of the 25 districts are blocked by ruined Arcologies. The First League Homeworld has not been changed to a ruined ecumenopolis.

There is also a version that provides a normal spawn chance here

Changes
  • Adds a Ruined Ecumenopolis
  • Adds a Molten Ecumenopolis
  • Adds two random systems that spawn on galaxy generation
  • Adds the Arcology Restoration Project Decision

My Other Mods







Compatibility
This mod makes no changes to any Stellaris files, only additions. This modifies the Checksum thus is not achievement compatible. If it is not compatible with a mod let me know.

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48 comentarios
SuperMegaGlitch1 6 NOV 2021 a las 14:51 
is there an ID for the ruined ecumenopolis and the molten ecumenopolis?
It's just for console commands.
ุReshy 1 AGO 2021 a las 10:06 
Is this still compatible with the latest version?
ุReshy 14 ABR 2021 a las 8:47 
Should make there a variant of the ruined ecumenopolis that's overrun by criminals. Spawning a criminal empire when first colonized and kicking out your colonists, it has unique criminal districts and a large initial land force to prevent them from being easily wiped out on first finding.
TheDestroyer 26 SEP 2020 a las 20:06 
Does this work for 2.7.2?
ุReshy 5 SEP 2020 a las 19:45 
Part of me would sorta like to see some ruined hive/infested worlds or something also spawn, just like "Oh yeah, the Prethoryn Swarm was here once, and this planet is still screwed up/inhabited with feral Prethoryn".
spectre199 18 MAR 2020 a las 10:28 
will this work for 2.6 Federations or does it need to be updated
Hatty7 12 MAR 2020 a las 6:39 
do you plan on updating the mod? This is a great mod nonetheless
feanel 20 ENE 2020 a las 8:25 
for 2.5 works?
Zenith 11 OCT 2019 a las 11:34 
This might be a very stupid comment, but I got the ecumenopolis renovation started but after a decade it still didn't move an inch.
Is one of my mods messing it up or something?
Kyllian 1 JUL 2019 a las 12:17 
having the same problem. progress doesn't change