Stellaris

Stellaris

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Primitive Worlds (Now Deprecated)
   
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15.1.2019 klo 14.48
19.7.2019 klo 13.40
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Primitive Worlds (Now Deprecated)

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Please note that this is an old version. I couldn't hook up update to it. Proceed here to proper page


Rejoice, boys and girls, ladies and gentlemen, children of all ages! The primitives are here! And with the most gaudy thumbnail known to man.

This is the 2.2 compilation of my 3 primitive mods - Primitive Robots, Primitive Hive Minds and Tomb World Primitives. As before they feature gestalt primitives with their own sets of missions and Post-apocalyptic folks. Unfortunately, primitive hives and robots still get sorted to "Others" in diplomacy.

List of features and how are they different from past version:

In compliance with Paradox Policies, most of the content is locked behind Utopia DLC as it uses content from it. Except for Primitive Robots - they are locked behind Synthetic Dawn.

Primitive Robots: With their own buildings and jobs they can be observed for engineering gain, scrapped for minerals or taken over. In addition to potentially inhabiting Earth, they can end up in Deneb System as well. They no longer spawn on Ring World though - that would be OP in the new version
Primitive Hive Minds: Observe them with no ethical considerations for society gain, or conquer them or turn them pre-sapient for later uplifting. Hive Minds can dominate them and absorb into their own hives
Tomb World Primitives: More or less regular primitives but on Tomb World. They have lots of different jobs. Unlike past version, they have Survivor trait and not tomb adaptation.
Habitat Primitives: A rare form of primitive civilisation that lives on a habitat. They can't be agressively observed or enlightened, although those whose policies allow inflitration or enlightenement can negotiatiate for them to join your empire.

All 4 types of civilisations can spawn on Earth. Discover rich history of Earth through immersive environmental storytelling that turns Todd Howard green with envy (Disclaimer: Not really, it's, like, a single feature at the moment). Oh, and Sol is now fully integrated on galactic map, no more weird standoffish system in the Galaxy's core.

Safety not guaranteed: I only played it once before
I didn't have an opportunity to fully test the mod extensively, so some features might be missing. Be on the lookout for missing events, missions and the like.

The mod overwrites:

- Observation missions
- Event game_start.1
- Game rule "can_orbital_bombard" - but replaces it with much more logical and universal alternative, should not cause any issues

Compatibility patch with Gods and Guardians.

In addition the mod uses somewhat resource-intensive conditions on galaxy generation. I didn't have much issue, but I suspect others might. Please report if galaxy generation becomes unbearably slow.

Planned features
Next up: Mechanists and Syncretic primitives. Otherwise similar to regular primitives, but with an extra missions. I'll have to decide if it's fine to have them lack proper civics after reaching space age, or should I need to make an overwrite. Mechanists don't need an overwrite, but syncretics do.

Also final editing of texts. I got a bit impatient.

E-begging department:
Buy me a coffee[ko-fi.com]
Patreon[www.patreon.com]
193 kommenttia
Violent Beetle  [tekijä] 27.9.2020 klo 3.51 
I couldn't make update work but I had a sudden realization on how I can solve my issues, so here it is with the most egregous bugs fixed (I hope)
I have taken out the overwrite for game_start.1 so enjoy your stupid long stalk Sol.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2240847592
Violent Beetle  [tekijä] 25.9.2020 klo 9.12 
I'm having troubles with the launcher regarding mod upload and considering the state the game is currently in, have little interest in figuring out how to work around them.
hyper_fool_80 25.9.2020 klo 8.05 
@Violent Beetle Any chance for a Version that Does not overwrite game_start.1?
tilarium 25.7.2020 klo 2.43 
It blocks several (if not most) origins from working fully. I can attest to all origins that are supposed to spawn other civilizations next to it will not have those extra civs spawn.
kuyan-judith 24.7.2020 klo 18.53 
Is it okay if I have a go at updating this mod for 2.7?
Papa Palpy Palpatine 26.5.2020 klo 1.57 
Not sure if it's been mentioned before, but each time I uplift a race of primitive robots and choose the hivemind option, they just become Despicable Neutrals and stay that way.
TurtleShroom 22.5.2020 klo 15.48 
You never needed to overwrite ANYTHING. Just make the Primitives spawn by an Event that creates their solar systems.
Violent Beetle  [tekijä] 22.5.2020 klo 11.22 
It overwrites game_start.1 to suppress Sol's spawning, yes. This seems to be where all the origin events are put.
I hope to be able to get back into updating the mods eventually.
hyper_fool_80 22.5.2020 klo 11.13 
Seems like it is now affecting all base Origins even on Galactic Doorstep is not Spawning the Black Crown.
joshua506 16.5.2020 klo 20.59 
I'll just say this, not to pressure you or anything, but for people who might be wondering and come by: This mod also overrwrites the On The Shoulders Of Giants Origin. The archaeology site never spawns in.