Stellaris
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Stellaris *X* Federated (2.2.3)
   
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3 stycznia 2019 o 15:46
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Stellaris *X* Federated (2.2.3)

Opis
Start with one or more additional colonies.

The mod adds a new civic, Federated Colonies, to the game. Take this civic and you'll start the game with several additional worlds already colonised and all the issues you'd expect with that. Deal with those well and find yourself heading into the galaxy with a very strong start.

See the slideshow for more details. You will need to be a democracy with some degree of xenophile or egalitarian in order to take this new civic.

COMPATIBILITY
Built against Stellaris v 2.2.3. Won't work properly with earlier versions of the game.
The vanilla file common/solar_system_initializers/empire_initializers.txt is over-ridden.
Not ironpants/cheev compatible.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
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Komentarzy: 31
AlphaAsh  [autor] 9 czerwca 2019 o 12:06 
Vaeringjar 12 kwietnia 2019 o 6:49 
the number of starting planets seems to vary wildly

one start gave me 2 planets, another I had 5
McGee 31 marca 2019 o 17:18 
This mod doesn't seem to give you any colonies when you have your starting system set as sol. It does however, still give you a few starbases in neighboring systems.
AlphaAsh  [autor] 10 lutego 2019 o 14:02 
I'll restrict taking the civics together in the next update.
Gomk 10 lutego 2019 o 12:30 
Works Incorrectly with syncretic evolution trait:
On colonies there are some random second species instead the prescribed one
AlphaAsh  [autor] 13 stycznia 2019 o 9:54 
Unintended interaction. One I won't be changing :)
redexodus87 13 stycznia 2019 o 8:09 
I don't know if this is an intended compatability with your other mod, "crowded worlds" but I've noticed that if you take both, you start out with several crowded worlds instead of just 1. It's a really interesting start, though I couldn't survive the economic collapse that followed
AlphaAsh  [autor] 12 stycznia 2019 o 9:46 
"One thing I did notice though is that outside of Sol, only AC starts colonized even if there is a colonizable planet in one of the other systems with an outpost." Human system starts are unmodified. So iirc their second neighbour system is a generic, which is modded. I'm surprised AC is colonized - I thought that was a special system initializer too. edit - No I'm not. That's the event code catching it.

I like your suggestions to expand the mod chap, and I'll add them to the to do list.
tilarium 12 stycznia 2019 o 8:47 
I've started a handful of games as humans with this mod active and haven't run into any issues. Going lots of testing with other things that require constantly loading up new games to check. I like that it's not a guarentee of what you get. The only thing that remains consistant is that I have a colony on Alpha Centauri with outposts in 2-4 other systems. One thing I did notice though is that outside of Sol, only AC starts colonized even if there is a colonizable planet in one of the other systems with an outpost.

I do have one suggestion. Expand to allow Oligarchic governments to take it as well. And if you're not opposed, making additional versions of this (can all be on the same mod) for imperial and dictorial and another for hive but with them both getting different sets of effects. Not something that's needed but something that would be awesome to have.
AlphaAsh  [autor] 12 stycznia 2019 o 4:08 
@Hairball