Sid Meier's Civilization V

Sid Meier's Civilization V

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Units - Throwing Axeman
   
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Etiquetas: Other, Units, Component
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1.875 KB
17 JUL 2013 a las 10:16 a. m.
1 OCT 2013 a las 8:40 p. m.
2 notas sobre cambios ( ver )

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Units - Throwing Axeman

En 1 colección creada por BlouBlou
Bloublou's "Utility" Collection
25 artículos
Descripción
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman.

A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians.



Features:
  • Adds a new ranged unit: The Throwing Axeman, to the game, which was inspired by the new barbarian-only ranged unit 'Hand-axe' introduced in Brave New World Expansion.
  • This ranged unit is comparable to other unit of this era in term of strength but has its own speciality. It has a little more combat strength and defense than Composite Bowman and is 33% more resistant to ranged attack, but has only 1 range.
  • This unit choose his promotions from the ranged unit promotion list when he level up, enabling him at high level to gain +1 range.
  • The Throwing Axeman can be built when Construction is discovered and can be upgraded to crossbowman, just like Composite Bowman.
  • The barbarian 'Hand-axe' unit have been replaced by the throwing axeman.
  • This unit was made from Scratch and was balanced and then the 3d model and icons of the 'Hand-axe' unit was applied to it.
  • This unit is properly flavored and the correct AI script have been attached to It, so the Ai will use it if it fits their flavor profile.
  • The 3d model is perfectly integrated since it comes from fireaxis, you can actually see the Axemans throwing their axes.
  • All these changes are reflected in Civilopedia (see screenshot)

Notes:
    This mod is fully compatible with the 'Promotion Expansion pack', meaning the new units will uses the promotions from the pack if the 2 mods are enabled. If you are interested: Promotion Expansion pack Mod

Unit Details:
    Throwing Axeman
  • New ranged unit available in classical era wich specialises in taking out enemy archers.
  • It has a better combat strength than Composite Bowman (but still much less than swordmans), and has the 'Cover I' promotion for free (+33% defense vs ranged attack).
  • The throwing axeman has only 1 range, wich can later be upgraded with promotions. As a ranged unit, it cannot melee attack just like Bowman.
  • Can be later upgraded to Crossbowmans.
  • Unlocked with the technology 'Construction' at the same time as Composite Bowman.
  • Uses the 3dModel and icons from Brave new world barbarian-only unit 'Hand-axe' and replace this barbarian unit with the Throwing Axeman also.

Compatibility:

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
22 comentarios
Prainex 16 JUN 2018 a las 9:36 a. m. 
I think it'd make more sense to start out with access to this unit, as the barbarians have access to no technology, let alone construction. Still, it is a welcome addition, and I love your work.
birdyer 28 JUN 2017 a las 2:05 p. m. 
Huh. I've used these before (playing as Germany) but never thought someone would create a mod to add the ability to produce them. Thanks!
The Mini Sentry 25 MAY 2015 a las 5:53 p. m. 
good idea
Concorde 1 MAR 2014 a las 5:16 p. m. 
these things are extremly trollish againt barb ships :P
Zoey Dawg 26 NOV 2013 a las 12:38 p. m. 
wow i never realy look at them 2 much because there barbs but they do look like mr t
BlouBlou  [autor] 12 OCT 2013 a las 4:52 p. m. 
@Zimmi

They indeed look like mister T hahaha
Zimmy 12 OCT 2013 a las 12:19 p. m. 
Dunno if this has been said but they look like Mr. T xD looks good though ill try it out
BlouBlou  [autor] 1 OCT 2013 a las 8:43 p. m. 
UPDATE V.4

- Adjusted the Axeman "Flavor", So the AI would produced a better balanced mix beetween Axeman and Composite bowman depending on the situation.
BlouBlou  [autor] 23 SEP 2013 a las 4:32 p. m. 
@Yush

Hi Yushatak, As said in the description, all the unit mechanic have been taken from a barbarian unique unit, the hand axe, and have been extended to everyone.

So all the models and animation comes from Fireaxis, this weird city attack animation composed of multiple quick axe attack and some barbarian yelling is their doing.

I played an unmodded game where the barbarian hand axe did this while attacking jerusalem, at first i though this was some kind of wardance =)

Anyway Fireaxis will proly adjust this animation file in a near update, this lil anim bug is something they introduced with BNW.

Good day!
UdderlyEvelyn 3 SEP 2013 a las 2:53 p. m. 
When you attack a city with one of these, the animation plays 9 times before finishing - could you fix that? xD