Stellaris
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Command & Conquer Empires (Achievement compatible)
   
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24 DIC 2018 a las 14:16
8 ABR 2022 a las 17:16
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Command & Conquer Empires (Achievement compatible)

En 3 colecciones creadas por aaronfranke
aaronfranke's Custom Empires (Achievement compatible)
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Descripción
This mod adds several new empires to the game, based off of the factions in Command and Conquer (Tiberian Dawn/Sun/etc). This includes:

* Galactic Defense Initiative (formerly Global Defense Initi...
16 comentarios
Nightrunner2 27 MAR 2021 a las 9:58 
Cool pack, but for some reason i cant pick Brotherhood of Nod. Anyone else have this problem?
Dreadful Drifter 3 JUN 2020 a las 10:49 
While true that GDI has some tiberium based technologies, it's Nod that has pioneered most of and makes extensively liberal use of them.
GDI's shipset should probably rather be mammalian or humanoid, with a yellow/gold paintjob, given their design aesthetic, at least based on TD, Sun and TW3.
Dreadful Drifter 3 JUN 2020 a las 10:49 
First off, my apologies for the nitpicking that fallows
Secondly, nice to see another C&C aficionado.

Another vote for 'driven assimilator' for CABAL, though he would actually stand somewhere between that and exterminator,
Scrin are not pacifist ... while it seems that they would rather wait until until conversion into a tiberium ecosystem has forced native lifeforms to extinction, which usually happens before it reaches critical mass naturally, they have no qualms about open aggression should they arrive before that. Seeding other worlds with tiberium in the first place is morally ambiguous at best. Sadly it is impossible to properly emulate their 'species' and 'form of governance' which would be some sort of a biomechanical swarm consisting of branches with a near autonomous leader caste (at least to my understanding, which may well be wrong)...mh, closest thing would probably be an insectoid devouring swarm
Nebukadnezar ıYı 29 MAY 2020 a las 12:37 
Thank you very much, I really appreciate this.
aaronfranke  [autor] 29 MAY 2020 a las 11:36 
@Nebukadnezar This has been updated for Stellaris 2.7 now.
aaronfranke  [autor] 14 OCT 2019 a las 18:40 
@Nebukadnezar Thanks, I didn't know that Stellaris 2.4 was released. I'll update all my mods later this week.
Nebukadnezar ıYı 14 OCT 2019 a las 15:31 
Update?
DeverosTV 4 OCT 2019 a las 8:12 
nice
aaronfranke  [autor] 9 SEP 2019 a las 10:46 
In order to make CABAL a Driven Assimilator, I would have to make it not Rogue Servitor. Is that an improvement?
Jack Lander 9 SEP 2019 a las 10:17 
shouldn't CABAL be Driven assimilator, considering its actions?