Stellaris

Stellaris

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Command & Conquer Empires (Achievement compatible)
   
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4.839 MB
24 dec 2018 om 14:16
8 apr 2022 om 17:16
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Command & Conquer Empires (Achievement compatible)

In 3 verzamelingen van aaronfranke
aaronfranke's Custom Empires (Achievement compatible)
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Omschrijving
This mod adds several new empires to the game, based off of the factions in Command and Conquer (Tiberian Dawn/Sun/etc). This includes:

* Galactic Defense Initiative (formerly Global Defense Initi...
16 opmerkingen
Nightrunner2 27 mrt 2021 om 9:58 
Cool pack, but for some reason i cant pick Brotherhood of Nod. Anyone else have this problem?
Dreadful Drifter 3 jun 2020 om 10:49 
While true that GDI has some tiberium based technologies, it's Nod that has pioneered most of and makes extensively liberal use of them.
GDI's shipset should probably rather be mammalian or humanoid, with a yellow/gold paintjob, given their design aesthetic, at least based on TD, Sun and TW3.
Dreadful Drifter 3 jun 2020 om 10:49 
First off, my apologies for the nitpicking that fallows
Secondly, nice to see another C&C aficionado.

Another vote for 'driven assimilator' for CABAL, though he would actually stand somewhere between that and exterminator,
Scrin are not pacifist ... while it seems that they would rather wait until until conversion into a tiberium ecosystem has forced native lifeforms to extinction, which usually happens before it reaches critical mass naturally, they have no qualms about open aggression should they arrive before that. Seeding other worlds with tiberium in the first place is morally ambiguous at best. Sadly it is impossible to properly emulate their 'species' and 'form of governance' which would be some sort of a biomechanical swarm consisting of branches with a near autonomous leader caste (at least to my understanding, which may well be wrong)...mh, closest thing would probably be an insectoid devouring swarm
Nebukadnezar ıYı 29 mei 2020 om 12:37 
Thank you very much, I really appreciate this.
aaronfranke  [auteur] 29 mei 2020 om 11:36 
@Nebukadnezar This has been updated for Stellaris 2.7 now.
aaronfranke  [auteur] 14 okt 2019 om 18:40 
@Nebukadnezar Thanks, I didn't know that Stellaris 2.4 was released. I'll update all my mods later this week.
Nebukadnezar ıYı 14 okt 2019 om 15:31 
Update?
DeverosTV 4 okt 2019 om 8:12 
nice
aaronfranke  [auteur] 9 sep 2019 om 10:46 
In order to make CABAL a Driven Assimilator, I would have to make it not Rogue Servitor. Is that an improvement?
Jack Lander 9 sep 2019 om 10:17 
shouldn't CABAL be Driven assimilator, considering its actions?