Sid Meier's Civilization V

Sid Meier's Civilization V

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Promotions - Ancient Ruins Choice
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14 lug 2013, ore 6:53
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Promotions - Ancient Ruins Choice

In 1 collezione di BlouBlou
Bloublou's "Utility" Collection
25 elementi
Descrizione
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations.

Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II



Features:
  • Make the ability to choose the bonus you receive when you find an Ancient ruins available to all civilization's scouts.

  • Change the free promotion that the shoshone Pathfinder receives to Scouting I-II.

  • This change is reflected in Civilopedia (see screenshot).

Notes:
  • I strongly recommend using all the three Scouts mod for the full experience (BNW users):
    Choosing Ancients Ruin bonus is a new Game Mechanic in Brave New World. A pop-up menu appears and you may choose from a list of available bonus from the ruin.

Compatibility:
  • Requires Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
Discussioni più popolari Visualizza tutte (1)
0
8 set 2021, ore 5:11
Bug Reports
Blue64
129 commenti
Legoras 18 feb, ore 9:53 
Mod is fully working for base game.

But it doesnt working(do nothing) with total game rebalance mod - Vox Populi, to add there 'Ruins choice' need manually add new line at their UnitChanges2.sql and disable This mod (balance)

('UNITCLASS_PATHFINDER', 'PROMOTION_GOODY_HUT_PICKER'),
Katsu-kun 22 set 2024, ore 0:29 
Sadly it crashes the game now.. :(
Peroroncino 2 ago 2024, ore 23:04 
이거 왜 작동을 안하죠;;?
Eliphas_Vlka 25 lug 2024, ore 16:00 
dont work anymore
oni1313 4 mag 2024, ore 2:45 
@RedSnt that seems to happend if you take to many ancient ruins
RedSnt 25 giu 2023, ore 21:57 
So I had a scout with Scouting 3 (+1 movement) and altitude training from Mount Kilimanjaro (bonus movement on hills), and I managed to scoop up 2 ancient ruins in one move, but the window to choose outcome only appeared once.
Seeing as this mod just grants the Native Tongue to all scouts, this probably isn't a bug with the mod, but just wanted to make it known that one should be careful - even though it is a fringe case as it requires those two conditions to be possible.

Love the mod otherwise. If I wanted an improvement on the "Study their tools to discover a new technology", make it a "spy steal tech" choice instead? That'd make it possible to select the technology instead of it being RNG.
m00n 9 gen 2023, ore 16:46 
+1 to @razamondo's suggestion
razamondo 12 ago 2022, ore 15:25 
Could we get an option to add it to the available promotions on level up instead of just giving it to them for free at the start?
Dilapidated Lemon 20 mag 2022, ore 19:33 
Idk what version these guys have but it works fine for me
Xbeekeeper 20 lug 2021, ore 15:03 
Don't work!!