Stellaris

Stellaris

65 betyg
(Legecy) Upper Limit V2.2+
   
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20 dec, 2018 @ 4:36
6 mar, 2019 @ 20:41
8 ändringsnotiser ( visa )

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(Legecy) Upper Limit V2.2+

I 1 samling av Guluere
!Colonize Combo
5 artiklar
Beskrivning
Art by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.

Hello,

This mod adds 163 new techs, 1 new Specialization Tech, 17 new buildings, 5 new civics, 1 new governments, 1 new spaceport building, 1 new armies, 2 new ship parts, 1 new strategic resource, 1 new leader traits and 9 new planet edicts, more are planned, tested, tell me if anything unusually comes up.

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

This mod adds,

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Techs
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Standard Automation
Physics Alteration
Reality Formation
Technology Implantation
Immortalization
Chaos Theory Solidity
High Intensity Lasers
Nanorobotics
Quantum Computers
Nanite Workers
Nanite Marvels
Solid Light Prototypes
Quantum Calculatives
Material Exploition : Living Metal
Material Exploition : Zro
Material Exploition : Dark Matter

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Specialization Techs : The scientist working on it must have the Deep Thinker trait.
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Singular Particle

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Buildings + Respective Jobs
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Reality Fabricators
Industry Equipment Factories
Industry Food Growth Factories
Nanite Factories
Nanite Supports
Electrical Substations
Molten Ejector
Auto Missiles (Unlocked at start)
Super Computers Station (Add Admin Cap)
Hyper Computers Station (Add Admin Cap)
Quantum Computers Station (Add Admin Cap)
Metal Vitalization Labs
Space Powderization Labs
Gravity Condensation Labs
Living Metal Exploition Facilities
Oxygen Gradientation Facilities
Gravity Violation Facilities

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Spaceport Buildings
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Energy Light Emitter

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Armies
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Nanite Swarm

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Ship Parts
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Nanite Armor
Prototype Light Wall

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Strategic Resources
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Planetary Industry Equipements

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Leader Traits
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Deep Thinker

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Planet Decisions
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Authoritarian Mindset
Egalitarian Mindset
Xenophobe Mindset
Xenophile Mindset
Militarist Mindset
Pacifist Mindset
Spiritualist Mindset
Materialist Mindset
Culling The Weak


Currently only in english!

Thanks for checking this mod out!



PS. Because of the nature of this mod that doesn't replace any vanilla codes, nor images, and doesn't need any dlc, nor other mods, there should be 0 problems running this with any other mods, dlc, etc.

Done :
Materialistic : Standard Automation, Physics Alteration, Reality Formation, etc.
Authoritarian : Technology Implantation

TODO :
Authoritarian : No Idea Yet
Spiritualist : Chaotic Theory, Engoding


For those who has more question and things to talk about my mod.
https://discord.gg/DfX8W6w
There, you can find my channel and you can talk there.

Current Version: Upper Limits V2.7+
37 kommentarer
TurtleShroom 13 jul, 2019 @ 10:46 
Be careful! If you use this version in V2.3, the AI will spam a Supercomputer Station in every slot on every planet! Don't make my mistake! Update today!
Guluere  [skapare] 4 jun, 2019 @ 22:57 
There is plans, but lately haven't been in the mood to mod anything.
lunchsnake 4 jun, 2019 @ 20:57 
Are there plans to update the mod for the new patch/dlc or is it officially done with?
Shikiki 27 apr, 2019 @ 18:03 
No problem, thanks. Was just making sure I wasn't missing something obvious. I can manage a workaround in the meanwhile until you have time to update.
Guluere  [skapare] 27 apr, 2019 @ 17:48 
Sorry, but, currently no, until I come back to start working on this mod again, you are stuck with it.
Shikiki 27 apr, 2019 @ 17:44 
Is there some way to eliminate the Culling the Weak decision modifier from a planet? Capturing a world that the AI activated it on is almost heinous to deal with. There doesn't seem to be a decision to undo it when you've taken the world.
Guluere  [skapare] 26 apr, 2019 @ 20:46 
I haven't working on this mod for a long time. @-@
thriceyourdice 26 apr, 2019 @ 18:13 
also, in response to shais04, i would say its a 7/8 in terms of balance. the admin cap boost is a huge boon mid game, and once you build some energy surplus farming for deep thinkers is always worth it. nanite swarms are OP, but as i play ST:NH as borg typically, they fit well and i dont think they are specifically unbalanced considering what they represent. i have not gotten into the meat of a lot of the building techs but overall i would say this is a must have mod esp. for borg type playthroughs and does not make the game cheese.
thriceyourdice 26 apr, 2019 @ 17:30 
im not 100pct sure that this isnt already compatable with ST:NH on its own, but i found that by moving this up on the modlist with an "!" it eliminated a CTD on start i was getting with my heavy STNH modlist, figured i would mention this because this mod is the icing on top of my borg playthrough cake. it might have been a conflict with something else but i dont think so.