Stellaris

Stellaris

6,716 ratings
!!!Universal Resource Patch [2.4+]
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258.208 KB
20 Dec, 2018 @ 4:07am
5 May @ 10:15am
225 Change Notes ( view )

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!!!Universal Resource Patch [2.4+]

Description
Updated for 4.*.*.

Backwards compatible with 3.* and most of 2.*.

Patch to display the added strategic resources from different mods.

For Stellaris +2.4.*
Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try moving it to the bottom, disable and than enable it again.


List of supported resources can be found here[github.com].
Popular Discussions View All (2)
2
7 Jul, 2024 @ 8:27am
Mod Load Order
💖⎛⎝Silver Knight⎠⎞
3
12 Aug, 2024 @ 3:32pm
Any update planned?
2B
1,302 Comments
alfharobby 11 May @ 3:45pm 
@Dakkaboy, maybe you should read the mod description before asking about it.
the answer is put this mod on the bottom of your mod list.
Dakkaboy 11 May @ 12:05pm 
should this go at the beginning or end of the order
Silent0Death 9 May @ 12:04pm 
Doing gods work here.
Ghost Fox 7 May @ 12:29pm 
Have you checked the mod load order?
FLAVORTOWN 2, THE FLAVANING 7 May @ 11:49am 
Why isn't the PD resources shown
OldEnt  [author] 5 May @ 10:16am 
哈萨维682: Now included.
哈萨维682 5 May @ 5:36am 
Can you make a compatibility for the new resource I added ?
This resource is coded as thl_spirit. Thanks.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2983419228
Generalisator 14 Mar @ 5:58pm 
False alarm it works.
Generalisator 1 Mar @ 9:14pm 
Sparble's Stellar Hyperconstructs [3.14.x]
Hydrogen and Cultrobium.

Which are already added.

I cant see these. Even with your mod loaded last. I use a few UI mods, but. Even in trade they are not listed, even with me using and prodcing them. Hit me up in the Den. Same Name.
OldEnt  [author] 1 Mar @ 5:42am 
@Generalisator, yes, but if you need a resource added you can drop it here too.