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Ilmoita käännösongelmasta
Im a big fan of the old skewl rules.
Never place too many lights in your environment.
Causes excessive shadow rendering calculations.
Meaning, high poly/triangle counts.
Especially when you have collisions and tears in your maps.
I try to keep it to four lights max. ( Including the env_light )
This will keep your map running fast, and smooth.
So long as you are a good environment developer.
And have a thorough understanding of how Environment \ Mapping works.