Stellaris
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New Civics and Traits Mod for 2.3.*
   
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1.413 MB
11 DIC 2018 a las 6:30
4 JUN 2019 a las 23:55
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New Civics and Traits Mod for 2.3.*

Descripción
DESCRIPTION
This mod adds a handful of new Government Civics into the game, also adding new species traits. Some of them are simple modifiers that I felt had to be added into the base game as an extension for your empire, and some of them have pretty interesting and unique mechanics.

Currently, the mod adds 45 new Civics: 22 for normal empires, 6 for Hive Minds, 7 for Machines, and 10 for MegaCorps.

Ecumenopolis starting planet perk requires Megacorp, and Machine perks require Synthetic Dawn (obviously).
See screenshots for more details.

This mod will get updated rather frequently as I am now working on adding some more civics and traits.
Works with Stellaris 2.3.

Также имеется полный встроенный перевод на русский язык.

READ THIS: As for now, this mod requires Modifier fix https://sp.zhabite.com/sharedfiles/filedetails/?id=1688887083 and most civics won't work without it. Please install required additional content to avoid bugs.
Discusiones populares Ver todo (2)
3
26 NOV 2019 a las 23:23
The List of Additions & Changes
ThyronDexter
1
28 FEB 2020 a las 17:43
What's the best civic?
ThyronDexter
57 comentarios
infra-dan-accelerator unit 84725 25 OCT 2024 a las 21:39 
does this stil work
Beast-Storm 10 MAY 2021 a las 2:37 
When can we expect an update?
Tristessa 5 AGO 2020 a las 13:26 
Modding Naive -> Would the Stellaris List EXtender address the issue this mod is having?
137438 11 JUN 2020 a las 18:08 
love this mod, please update thank you very much
Ralphcoh 16 ABR 2020 a las 17:07 
Is this going to be updated to the new system? I love the derelict artifice civic!
BlindManthicor 23 DIC 2019 a las 15:44 
Can you update pls ?
Rsbrock20 23 SEP 2019 a las 8:27 
@ThyronDexter Love this mod. Could I request a feature allowing Hive Minds to take the Psionic Path?
adecoy95 21 JUL 2019 a las 11:44 
what does science collective and industrial production core do for derelic artifice civic?
Astacius 24 JUN 2019 a las 12:11 
Belligerent Crusaders civic makes empire spawn without a name, something makes the game unable to randomize a name for this civic, also when you pick it yourself
Aiblis 20 JUN 2019 a las 9:33 
Looking forward to an update to this mod ;) There are some very nice civics in this mod, some sadly not working right now due to the script problems.
Will there be a compatible version with the Culture Overhaul mod in the future?