Stellaris

Stellaris

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Strip Mines and Power Plants
   
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10 dec, 2018 @ 12:53
10 dec, 2018 @ 18:43
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Strip Mines and Power Plants

I 1 samling av PyroMcDips
My mods
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Beskrivning
This mod adds the energy and mineral equivalents of the hydroponics farm, producing two technician and two miner jobs respectively.

The techs to get these are Global Energy Management and Mineral Purification (The same ones that give you the energy and mineral edicts and the +15% buildings).

These buildings don't contribute to my specialisation mod (or the vanilla planetary specialisation itself) but I will look into changing that relatively soon. Though, chances are, if you're spamming these buildings, you've already got an energy/mining-focused planet.

Credits to Paradox for the old mining and power plant icons.

My other mods:
Better Planetary Specializations and Industry: https://sp.zhabite.com/sharedfiles/filedetails/?id=1586827205
24 kommentarer
Lucius 7 feb, 2021 @ 2:16 
missing a file
Clairelenia 15 jan, 2021 @ 7:05 
ohh :D need to try ... im lacking oftenly so much energy production =)
Alyx Forest 5 jan, 2021 @ 15:06 
THE OBSERVER I see those too, and I don't have his mods installed. It is definitely from something else
Seacow 16 okt, 2020 @ 17:47 
Thanks, this should be (i think it used to be?) a core part of the game. Having to rely on rapid expansion early game or habitats late game is dumb.
PyroMcDips  [skapare] 18 okt, 2019 @ 9:43 
Don't think that's from my mod, since my buildings don't use that tag. Mine start with "mipo" instead of "mineralminesandpowerplants". Could be some other very similar mod tho
Ghost of Draupnir 17 okt, 2019 @ 8:46 
Wait hold on, are these yours: https://i.gyazo.com/a4c0808cb6c5672ea0d4fc008b6180c1.png

Because these show up in my game, broken, and I don't have your mod installed. Methinks someone on my mod list has copied your mod code and it's fucking with my game
mazrados 25 apr, 2019 @ 18:01 
Have an idea.

There is mod that makes possible to build mining habitats - with mining or energy districts (depending on where built - over planet with minerals or over star with energy).

Maybe would be good to add condition like "if at least 1 mining district exists"?
Then it would be possible only where mining is available.
PyroMcDips  [skapare] 25 apr, 2019 @ 11:06 
Yeah I just thought they'd get minerals from the planet they're orbiting or asteroids around them, just ignore the part where's it's called a strip mine :^)
mazrados 24 apr, 2019 @ 22:07 
Second thought, maybe it's ok. Habitat is over planet after all.
mazrados 24 apr, 2019 @ 21:59 
I have no idea why it's not in standard game. Thanks a lot for this mod.

Is it possible to disable stripmine on habitats?
I think there is nothing to mine there ;)