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I would argue the effectiveness of the Slow spell.
Yeah, I tend to have a not very mobile front line, so the speed debuff isn't useful, but a failed save forces the opponent to only make standard actions each round. In later fights, this prevents some opponents from getting off lengthy attack chains. Why heal damage if you can prevent it altogether?
Abjurer is ridiculously good if paired with respecced Tristan(into Primary Fire ofc). Also take Octa or Ekun and you don't need more than 3 characters. Abjurer is your "Bubble Mage" that also takes care of nasty stuff, Tristan is Heal + AoE Damage(Fire P + Heal S, ofc) and Ekun is Single Target(and his wolf is somewhat a Tank). This is applicable to most Schools and doesn't involve your typical Blaster AT / Sorc mentality.
As it stands, new players and those who are new to the wizard class might actually follow it, and lock themselves out of the best wizard builds.
At the very least, preface it with a disclaimer.
The wizard is perfectly suited to be both "artillery", with his massive AOE and single target DPS, and "support", with a selection of powerful buffs, debuffs and defensive spells. There is absolutely zero reason to gimp an arcane caster by denying him the ability to Fireball an enemy group before battle starts, or to one-shot a boss with sneak attack rays. Likewise, there is no reason to not use a few "support" spells as a force multiplier.
What you should NOT do is waste the wizard's awesome potential on spells that are wasteful, superfluous, or better delegated to other party members (such as sorcerers and divine casters). In particular, a Monster Tactician Inquisitor, a Sylvan Sorcerer and/or a Healing domain Cleric can take care of most of the party's buff needs, while being powerful contributors in their own right.
- The ARCANE TRICKSTER (best damage output of any mage class)
- The THASSILONIAN SPECIALIST (+1 spell slot for each spell level)
- The NON-HUMAN RACES (what feat is so great that it's worth losing +2 DEX and racial abilities?)
ALL of these must be either chosen or planned for since level 1, so even if your guide is for the first few levels only, you've still failed to inform readers of some of the most vital choices for their builds.