The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Lost Wonders of Mzark
   
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69.675 MB
22.5.2013 klo 15.55
6.6.2013 klo 19.45
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The Lost Wonders of Mzark

Kuvaus
REQUIRES DRAGONBORN.

In the docks of the northern oceans, sailors whisper tales of an ancient ruin, one unlike any other. A strange dwemer machine, that sits far out in the ocean, overlooking the far shores of Skyrim. And while the sailors tell these tales, history tells another. Deep within that ruin lies the last endeavors of the great lord of Blackreach.It says that Mzark, ruler of everything under Skyrim's mountains, left behind wonders untouched for thousands of years, watched over by a group of strange sentient machines, who even now seek a worthy adventure to help them fulfill their purpose, and claim the lost wonders of Mzark!

Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.

Features:
-4 new quests that span several hours of gameplay, all fully voiced and scripted, and based around puzzles and hidden items.
-An enormous new non-linear dungeon, Mzarnumez, filled with wonderous dwemer contraptions. Huge foundries and robots, mineshafts, submarine bays, and vaults await within Mzark's greatest creation.
-New enemies to fight, from the invincible holograms, dwemer bots, and more! As well as mini-bosses and puzzle-bosses galore.
-New weapons and spells, explode your enemies with holostaves, project holograms to fight for you, or cause a massive amount of leeks to appear in front of you, if you're into that.
-A special artifact, not seen since Arena, which will let you unlock the secrets of the dwemer.
-3 new armored robe sets, all geared towards magically oriented characters

To start the quests, head to the far ocean, to Mzarnumez (which is marked on your map) and press the button inside.

Conflicts and Tips:
-The mod will only conflict with anything that changes the far northern ocean (north of the Wreck of the Brinehammer), most other things should be fine.
-The hologram characters will automatically greet you the first time you meet. Don't exit their conversations prematurely, or they might not work.
-This mod WILL be difficult. The enemies within have special ways of being defeated, but are often difficult to defeat regardless. It is recommended you be above level 25 before trying the mod, and also pay attention to the notes and your surroundings.
-Some areas (such as the Foundry) might slow down older systems at parts, due to their graphic intensity.
-The two knowledge cube recipes are not a bug, each recipe takes a different type of ruined book.

Special Thanks:
To Gilboron, for the voice of Mz.
To Stupid-Pants, for th voice of Ar.
To Mojirio, for the voice of Ka.
To deodorhan, for the textures.
To lautasantenni and MrMino,for inspiration and resources for parts of the armors
To InsanitySorrow and Haishao, for the dwemer coins.


Mzark 1.1 patch
-Fixes a few clipping issues
-replaces a few water bottles with water coolers, to prevent the holograms from knocking them about
-makes a certain key larger, gives it a light, and adds a congratulatory note when the player finds said key

AND NO, THERE WILL NEVER BE A NON-DRAGONBORN VERSION.
Suositut keskustelut Näytä kaikki (2)
1
27.1.2016 klo 10.56
ghendrix1
gary.hendrix80
1
14.9.2021 klo 7.37
Dwemer Reserach Post-Quest
[420]X2Kush
351 kommenttia
The Keeper 8.10.2024 klo 11.21 
Honestly for those look to get this. Don't. It's "puzzles" are mazes with undamageable enemies and keys you need to find. That's it. That's every puzzle. The "puzzle" part is where the keys are. And the "keys" are anywhere from bottles of water to dwemer cubes. The rewards are some staves and a cube that increases your magic. I don't know if there is more but it's not worth it. If you got this as part of a mod pack it's rather quick with console commands. tlc and tgm are everyones best friends for "puzzle" mods.
mattkusluski 26.8.2023 klo 21.36 
I love that I can pickpocket the holograms. Makes me feel like Rahjin
rgundersby9 8.7.2020 klo 17.52 
Getting the submarine face was easy enough , so the Foundry ? With the figurine (obviously) where is it ? So at the end of the light quest you are supposed to jump or what over to the other side wuld way ? Beeing harassed and insulted harsly clicking a cube receptical being called a IDIOT , because the receptacles in the quest in Solstheim looks just the same , and after hours of playing , being called and named an idiot for it if you do not have that fuc¤ing staff ? You made this mod , to avenge all unfairness against you , so you could name people idiots and whatnot without it coming back to you .
RustedCutlass717 14.9.2019 klo 0.12 
Fun fact: The Compustion Sympony on Mzark's Armor launches you. Combine that with Godmode and just spam the button, and you can fly across Skyrim. It's fucking hilarious!
johnbaker1922 12.5.2018 klo 12.59 
I would like to know where the key is on what appears to be the end room of the projection beings aqre
Gurbo 21.4.2018 klo 9.13 
you sure do like making oversized rooms.
Jasonhollis289 24.11.2017 klo 21.10 
hmm i like how this mod looks thanks for uploading it
maskmaster64 12.8.2017 klo 12.53 
so are there any submarines?
TheWatcher 6.12.2016 klo 21.53 
Where do you get more water at for the one with the fire creations?? I only found the one at the very beginning of that part with the dead wizard.
james.g.ripley 27.11.2016 klo 11.31 
in the one with light...where you have to extingush the fires....there is one water bottle or flask...where do you get more water at?