XCOM 2
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[WotC] Overwatch Weapon Pack
   
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25.899 MB
6.8.2018 klo 11.30
16.5.2022 klo 18.24
2 muutosilmoitusta ( näytä )
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[WotC] Overwatch Weapon Pack

1 kokoelmassa, tekijä ∑3245
E3245's Master Mod Collection for War of the Chosen
98 luomusta
Kuvaus
This mod adds several new weapons from the Team-based Multiplayer title, Overwatch, to XCom 2. This is a port of both Tracer's Arsenal and Genji's Blades mod combined into one.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • See image above.
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KNOWN ISSUES
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  • Heavy Pulse Rifle uses vanilla Mag Rifle SFX.
  • Pulse Pistols fire SFX might be too quiet.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.

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F.A.Q
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Q: Will there be more weapons?

A: If I feel like it (or if someone else wants to port them).

Q: When will my Overwatch waifu join the fight against XCom? Or when will you port my favorite skin?

A: I don't feel like it.

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CREDITS
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Model/Textures:
  • Activision/Blizzard Entertainment for publishing/developing Overwatch respectively.
  • E3245 for assembling the weapons.
  • .vhs for making the icons

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.100:
  • Cooked content for better performance.
  • Added blacklist and Add to HQ option for weapons (See Config/XComDLCI_OW_Weapons.ini).
  • Fixed missing localization for Genji's Odachi (Oni).
Suositut keskustelut Näytä kaikki (2)
10
5.2. klo 15.33
TÄRKEÄ: Bug Report Thread
∑3245
5
7.8.2018 klo 23.22
TÄRKEÄ: General Feedback Thread
∑3245
54 kommenttia
Epic Dovahkiin 7.2. klo 10.51 
this will not only remove them from the inventory but remove the template entirely so they don't clutter up xskin
Epic Dovahkiin 7.2. klo 10.50 
under blacklist in the XComDLCI_OW_Weapons.ini list out the weapons you want to remove (they can been seem above in the same file) for example if you want to remove all the classic odachi's you'd put this down:

+BlacklistWeaponFromGame= MD_WOTC_OW_ODACHI_CLASSIC_T2
+BlacklistWeaponFromGame= MD_WOTC_OW_ODACHI_CLASSIC_T3
+BlacklistWeaponFromGame= MD_WOTC_OW_ODACHI_CLASSIC_T4

i'd also uncomment the addtohq lines (put a ; in front of the line)
Izlude 14.3.2021 klo 22.51 
Any way to just have the pistols? With primary secondaries it keeps defaulting my chars main weapon to Genjis sword which is super annoying to keep having to go and re-equip the proper weapon so that specialists arent stuck using only melee even though I set their main weapon to rifle the last mission they ran they decided I guess since they got injured that they want to use genjis wakazashi again instead of a rifle -_-
Fujiberry 23.3.2020 klo 17.37 
@∑3245 , I'm not sure if you even mod for XCOM2 anymore, but any way to get Tracer's pistols to actually produce sounds when used with mods like Dual Wielding Pistols 2.0? The author of that mod says its due to the firing sounds being keyed to the soldier animations instead of the weapon animations. Could this be fixed with a simple .ini edit on the user's end, or would it require a hotfix/update from you~?

Thanks in advance, been loving the mod since it first came out!
𝓟eter 𝓡abbington 31.1.2020 klo 18.47 
Pulse pistol is crashing the game during loading screen
Chonsu 31.1.2020 klo 7.47 
@D Chick PR: A good workaround is the console command ReloadWeapon ;)
D Chick PR 31.1.2020 klo 6.30 
This mod make sniper, MG, rifle cant reload, tested turn on and off (497 mod installed)
neIVIesis 7.1.2020 klo 17.14 
@∑3245 Is it possible to disable some of the tier 1 weapons in this pack? I'd like to disable the tier 1 blade and rifle.
Anax 10.12.2019 klo 9.02 
javi moreno can someone explain in english how to fix because i dont get it thank you
Valvatorez(Cox Cable = awful ISP 28.9.2019 klo 23.36 
Does the T4 Pulse rifle do more damage to Psionic enemies like the Warlocks gun? Because sometimes it's hard to tell if it does due to lacking an ability that the Disruptor rifle has from another mod.