安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
A workaround for removing quirks may be to leave only one quirk entry and use your name as the quirk listed. This might work because there is no quirk named Warius for it to use and no language strings associated with the name/word but I might be wrong. As mentioned above Skills will still need to be added manually for each class you add this way.
Personally I try to start them with 2 positive and 1 negative quirk for a little balance
To add rapidly new classes i tried to simplify the procedure, and decided to remove quirks, and spells from the index of crusader like this
"affliction_type_id": "",
"quirks": {
},
"skills": {
"selected_combat_skills": {
"smite": 0,
"zealous_accusation": 0,
"stunning_blow": 0,
"bulwark_of_faith": 0
},