Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
A workaround for removing quirks may be to leave only one quirk entry and use your name as the quirk listed. This might work because there is no quirk named Warius for it to use and no language strings associated with the name/word but I might be wrong. As mentioned above Skills will still need to be added manually for each class you add this way.
Personally I try to start them with 2 positive and 1 negative quirk for a little balance
To add rapidly new classes i tried to simplify the procedure, and decided to remove quirks, and spells from the index of crusader like this
"affliction_type_id": "",
"quirks": {
},
"skills": {
"selected_combat_skills": {
"smite": 0,
"zealous_accusation": 0,
"stunning_blow": 0,
"bulwark_of_faith": 0
},