Ravenfield

Ravenfield

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Generica Arm's "Cog"
   
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Content Type: Weapons
File Size
Posted
Updated
255.724 KB
12 Jun, 2018 @ 8:29pm
13 Jun, 2018 @ 5:18pm
3 Change Notes ( view )

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Generica Arm's "Cog"

In 1 collection by caninmyham
Generica Arms
23 items
Description
Generica Arm's "Cog" is a long wooden club, braced together with solid steel bands shaped like cogs. The cog is designed for incapacitation rather than killing, and is guaranteed to knock someone back hard with a single blow, yet taking at least three to kill. The Cog is long, yet well balanced, being able to reach further than the wrench or Hakka machete. Due to its length and weight, the cog takes the place of a secondary weapon.

STATS:
Damage (35)
Rate of fire (Fully semi-automatic bolt action swinging action.)
Reach (Long)
12 Comments
Lukeb999 12 Sep, 2020 @ 4:31am 
Can you make a ww1 trench club?
TURTLEPHSYCHOPATH 23 Mar, 2019 @ 9:54pm 
welp time to bash some heads in
bouggus_barf 21 Jan, 2019 @ 11:41am 
this mod is a lot better than i thought it was from the start actually. typically bots will friendly fire and hit their own teammates when they have nothing but meelee weapons, but bots never seem to hit their teammates with this weapon (only the enemy like it should be). How did you make this work? it's perfect
No Thoughts Heads Empty 13 Jun, 2018 @ 10:36pm 
Doesn't seem to hit all the time, as bouggus_barf mentioned. Also, it doesn't strike multiple people if multiple are in the path of the strike.
caninmyham  [author] 13 Jun, 2018 @ 5:00pm 
@bouggus_barf Shit. Gonna fix that.
bouggus_barf 13 Jun, 2018 @ 3:47pm 
other than the fact that this weapon has been moved to primary class, everything's good
caninmyham  [author] 13 Jun, 2018 @ 1:54pm 
Made a quick fix for the hit radius. If it doesn't work, feel free to tell.
caninmyham  [author] 13 Jun, 2018 @ 1:28pm 
Yep, That's the issue with the hit radius. Im not 100% what's wrong, But i need to fix it.
bouggus_barf 13 Jun, 2018 @ 10:43am 
also close combat doesn't work with this thing -i can be right infront of someone and they still wouldn't be hit unless I back off a step (pretty much a gap in between were damage takes place)
caninmyham  [author] 12 Jun, 2018 @ 11:10pm 
@facemace I'll decrease the time to draw soon, I also have to fix an issue it has with hit radius.