Call of Duty: Black Ops

Call of Duty: Black Ops

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Call Of Duty: Black Ops Perish Zombies Guide
By LostSpaceKid and 1 collaborators
This Guide Will Show You The Complete Walkthrough Of Perish Zombies And Enable You To Complete The In-Depth Main Easter Egg And Various Smaller Ones Lying Around.

   
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Introduction
By now you Would have played the Zombies map Perish and have asked yourself, "What am I doing?" and How do I complete this Easter Egg?"

Well that's where this guide comes into place:
  • You will learn the various techniques about this map.
  • Find out and craft the secrets of this map.
  • And FINALLY how to complete the damn thing.

SO SIT BACK AND RELAX BECAUSE WE ARE GONNA GO ON A VERY CONFUSING RIDE!!!!
The Features Of This Map
- Fully non-Black Ops 1 weaponry, such as some World War 2, Infinite Warfare, Modern Warfare Remastered, Killing Floor 2 and Payday 2 weapons.

- Black Ops 3 characters to play as.

- New enemies, Buildables, Time Trials, Dig Sites and more.

- Ten perks with one being custom.

- In-depth main Easter Egg and various smaller ones lying around.
Different Perks Within The Map
There are various perks within the map that have been implemented from the future black ops titles:

Juggernog
  • Increases the player's health from 100 to 250, allowing them to withstand more hits before going down, making it an invaluable perk.



Quick Revive
  • It makes the player revive teammates twice as fast or allows the player to revive themselves (only applies when playing solo).


Speed Cola
  • It decreases the time it takes to reload by 50%. Additionally, it will greatly increase the rate at which barriers are rebuilt.


Double Tap II
  • It increases rate of fire and recoil of all weapons by 33%, and doubles the damage output per bullet of your weapon. Making if more effective than Double Tap I.

PhD Flopper
  • PhD Flopper completely negates self-inflicted damage; however, the player will still groan and suffer temporary movement reduction when falling down from an elevated area. Another feature of this perk is that when players dive to prone from a height from which they would normally take damage, a 7.5 meter radius explosion is created upon landing.


Deadshot Daiquiri
  • To compensate for the lack of aim assist when using a mouse and keyboard.



Stamin-Up
  • Gives the player twice the amount of sprint endurance.



Mule Kick
  • Gives the player a third additional primary weapon.


Electric Cherry
  • It creates an electric shockwave around the player whenever they reload that may stun an adjacent zombie.



After Stock
  • Provides the player with dropped ammo bags from zombies that have been killed. In addition, it has a few minor advantages that help out the player.

Diving into or going prone by a perk machine grants 100 points; can only be done once and on a first come basis.

The Main Easter Egg
Dr Faye has proposed to save the city and has requested your assistance in fulfilling his plan.

After surviving 3-5 waves within the first room (dependant on how good you are), open the first door which will take you outside; here you will need to find a shovel (spawns in two locations); you can use it to dig dirt mounds to reveal drops, weapons and even perk bottles (these are rare). There are many more shovels scattered around the map for your other team-mates to acquire.

Here you will need to survive till round 8, this is when the INFERNO NECRO will spawn; he has the ability to spawn hell hounds (non-stop). However, he is slow so it is an advantage.

Eliminate him as fast as possible to stop the spawning of the hell hounds, in doing so you will obtain your first part of three required to build the ultimate weapon.

Next head down through the doors towards the Catacombs, you will need to power on two generators in order to turn on the power (Look at the tubes leading from power switch to find the generators).

After doing that turn around and set the flinger trap off, your second part will be flung out of the trap towards you.

Next go to the back of the Catacombs where you will be greeted with a metal shutter, open it and this will give you access to the Mystery Box.

Then open up the barrier leading to the garden; Pack A Punch is required to be activated in order to allow you to accquire your final part (Refer to the Side quests section). Your third and final part is located in one of the various dirt mounds around the map so get digging.

Once you have acquired all 3 parts head over to the specific workbench located downstairs of where Speed Cola is and get building. CONGRATULATIONS!!! you have just built the Miasma.

Dr Faye will congratulate you on constructing the Miasma and will open the secret lab within the Catacombs for you.

Once you head into the secret lab you will be presented with 4 TV's each with a symbol:
  • WIND


  • ICE


  • FIRE


  • ELECTRICITY


Any of these quests can be done to fully upgrade the Miasma so that it can reach its true potential. Only one quest can be done per person (If you are playing with 4 people, otherwise you can do multiple). After you have selected your chosen quest a sound will trigger indicating that your quest has begun.

WIND
Shoot all green lit fans with Miasma and the fan blades will begin to spin:
  • Catacombs by first Mystery Box
  • Next to After stock
  • Next to Double Tap II
  • Just before Double Tap II (Has to be done last)

After doing the above, a pipe will obtained from the final fan, go to where speed cola is located and in the room adjacent to it there will be a WIND quest symbol, approach it and place the pipe here (raise and lower the elevator).

Wind symboled Crawlers will spawn so defend against them; preferably use Miasma as it is a one shot kill. Once you have killed all the crawlers, retrieve the pipe from the elevator and take it back to the last fan.

Place the pipe in there and it will block the rotar blades; no place a Soul battery inside the fan and remove the pipe. Now you are ready to charge the battery.

Kill zombies near the battery in order for souls to be extracted from them. Do this until no more souls enter the battery. Plcae the pipe back into the fan and retrieve the battery.


Take the battery to the secret lab in the Catacombs, in the far left corner is a Miasma Pack A Punch machine (Costs 5000 points), use it to upgrade the Miasma with your newley acquried battery. The colour of the Miasma will change from Green to Yellow.


Now you can blast Zombies away with the power of WIND.

Dr Faye will congratulate you on upgrading the Miasma and will state that you could do the others if you wanted to.
ICE
Shoot 5 ICE sculptures with Miasma located around the map:
  • One located in a window next to Stamin-Up
  • One outside next to SMG wall weapon
  • One on top of roof within Garden area
  • One by AA gun platform
  • Last one near Mule Kick

A panel will spawn near Mule Kick, stand on it and don't move off it; defend against ICE symboled Crawlers.

A second panel will spawn next to Electric Cherry repeat the previous step.

Next a floor will open within the hallway near Stamin-Up. Place Soul battery here and charge it with extracted souls from Zombies.

After charging the battery take it to the secret lab in the Catacombs and Pack A Punch the Miasma. The colour will change from Green to Blue.

You can now freeze Zombies with the power of ICE.
FIRE
Shoot 4 camp fires with Miasma located around the map:
  • One by Juggernog window
  • One outside near Electric Cherry
  • One near After stock
  • One by first Mystery Box spawn

Press F on a switch on a panel which has a burning flame on it. FIRE symboled Crawlers will spawn so defend yourself against them:
  • One by first Mystery Box spawn
  • One near Juggernog
  • One next to Quick Revive

Go to AA shell enterance, place Soul battery on a sewage drain in the corner, Charge up the battery with extracted souls from Zombies.

After charging the battery take it to the secret lab in the Catacombs and Pack A Punch the Miasma. The colour will change from Green to Red.

You can now set Zombies ablaze with the power of FIRE.
ELECTRICITY
Knife or shoot all green electric towers with Miasma, they will turn red once done:
  • One near After stock
  • One in corridor of Stamin-Up
  • One near AA gun platform entrance
  • One near PhD Floppers

Obtain shockwave claymores, which will be located on the wall near the PhD Flopper electric tower; with that find the ELECTRICITY symbol (It will be underneath one of the electric towers. Place claymore on the symbol and allow a zombie to get shocked by it.

In doing so will trigger ELECTRICITY symboled Crawlers to spawn, so defend against them. After that you will need to locate the second ELECTRICITY symbol and repeat the previous step.

Next go to the bridge and place the Soul battery on the handle, charge it with the extracted souls from Zombies.

After charging the battery take it to the secret lab in the Catacombs and Pack A Punch the Miasma. The colour will change from Green to Purple.

You can now fry Zombies to 10,000 KW with the power of ELECTRICITY.
The Main Easter Egg Pt.2
After you have completed one of your quests and successfully Pack A Punched the Miasma. Dr Faye will state that we need to collect the energy from within the undead in order to proceed.

Head to the Catacombs and you will be presented with a giant Tesla coil. This is where you will need to kill zombies in order to extract their souls to power the Tesla coil.

Once you have done that you will need to head to the room which is adjacent to Speed Cola, there will be a green switch which needs to be flipped in order to start the request for protocol 5531.

To grant access to protocol 5531 head into Speed Cola room where 4 blinking switches are needed to be turned on (Must be done within a certain time-frame). Once all switches have been turned on return and flip the switch; protocol 5531 will be granted.

Now head back into the Catacombs where you will need to fight the Hell Hounds, after this step has been completed you may enter the portal.

You will be teleported to a Nacht der Untoten look alike place with an infinite round symbol. Dr Faye has tricked you and entrapped you here for eternity. He explains that protocol 5531 is not a procedure to save this place, infact it is the exact opposite; the tower that we activated is actually going to send missiles to destroy this place.

You will need to survive here for a number of minutes, after the hardship has been endured a friendly voice will offer their assistance in order to get you out of that hell hole.

You will be teleported back to the starting room, the friendly voice will introduce themselves as Fredrick Gauss; who was a scientist for Group 935.

Fredrick Gauss will now help you to stop Dr Faye's plan to destroy the city. You will need to locate the AA gun in order to destroy the Zepplin.

After that has been located you will need to find the AA shell. It's behind a wall with a white painted symbol.

By now you would have been sick and tired of dealing with the NECRO, well great news for you, you can't kill him now as you need him to destroy the marked wall by getting him as close to it as possible.

Once the wall has been destroyed retrieve the AA shell and place it in the AA gun. Now FIRE at the Zepplin.

We now have to gain access to Dr Faye's domain, by doing so we will need to acquire the Bowie Knife which is located next to Juggernog. You will need to knife the Red Eyed Zombies as one of them contains the keys.

Once the keys have been obtained head towards the staircase leading to the outside near Stamin-Up. A keyhole symbol will be displayed on the door, unlock it and do the same for the other side. Go into the control room and press F on the terminal.

However, a password is required and this has started security procedure HELL.

Now around the map are dead bodies which will need to be searched for 4 letters in order to find the password. Once all the letters have been found return to the control room and input the password.

Fredrick Gauss will now give all players Death Machines to defend themselves against a huge horde of Zombies.

Once that is over, a portal will spawn in the control room but you will need to defend against the Hell Hounds. After that has been completed you will be teleported to the Back Yard where a giant transformer will be infront of you.

You will need to charge it by extracting the souls from the various symboled Crawlers that will spawn. After that press F on the panel and you will be teleported back.

Unfortunatley Fredrick Gauss has to depart, but first make your way to the AA gun platform and witness the destruction of the Eiffel Tower.


Once the tower has been blown up you will be awarded all perks in the map. Fredrick Gos will thank you for your help, now an access door in sector 8 will be granted (In the secret lab in the Catacombs).

Head down there and make sure your ready before flipping the switch as there is no returning back after this step.

Here you will have a Boss fight against Dr Faye himself who is piloting a giant robot while the DOOM music plays in the background.


From time to time AA shells will spawn along with symboled Crawlers, load the AA shells into the AA gun provided and FIRE at Dr Fayes. After you depleted Dr Fayes's Armour his health will be displayed at the top of the screen (100,000 hp), now you can shoot at him with all your weapons.

After defeating Dr Faye, he will perish within the water. A boat will arrive and help you escape; once you board onto it you will leave Paris with Fredrick Gauss narrating in the background.
Side Quests
Pack A Punch

Pack A Punch has to be manually activated before it can be accessed. A teleporter platform is located near After Stock, everyone must stand on it in order to telport.

You will be teleported to another place where you are presented with a floating blue crystal.

Pick up the crystal and after 10 seconds you will be returned back to the starting room. Make your way back to to the teleporter and place the crytsal within the holder. The Pack A Punch machine will now be raised up out of the floor.

Zombie Shield

3 parts can be found around the map in various random locations and be used to build the Zombie Shield:
  • One is always outside of starting room
  • Can be near Juggernog
  • Can be near Speed Cola
  • Can be near PhD Floppers
  • Near Miasma workbench

After you have found all 3 parts take it to the specific workbench located at the back of the catacombs behind the power switch and start constructing, you have now built the Zombie Shield; use it to bash Zombies or protect back from incoming attacks behind you.

Time Trials

The Time Trial switch can be found within the starting room where you can unlock specific items which can't be found through a normal play-through:

  • Completing 5 rounds in 5 minutes grant you the Butterfly Knife

  • Completing 10 rounds in 14 minutes will bestow you with the Slash N Burn Axe

  • Completing 15 rounds in 24 minutes will allow you to equip the Nightblade

  • Completing 20 rounds in 30 minutes will allow you to obtain bane gun 2.0

All of these items can be obtained from a wall layered with cardboard material near Stamina-Up.

Music Easter Egg

There are 3 blue gem stones lying around the map and once triggered can activate the secret music hidden within the map.
  • First one is found in the starting room
  • Second one is found just after the corridor near Stamin-Up
  • Final one is found near Double Tap II

Wonder Weapons

There are two Wonder Weapons found within the map:

RayGun
  • It is one of the most iconic Zombies features in the game, due to the fact that it appears in every Zombies map and is the first wonder weapon created by the illustrious Group 935. It also has many different effects and animations depending on the map being played.

RayGun Mark II
  • It is the successor and the evolution of the Ray Gun, although, unlike its predecessor, the Ray Gun Mark II fires in three-round bursts with no splash damage. It also has a very high penetration ability, capable of killing many zombies with one burst.



Now you know everything in order to complete the Zombies map Perish.

Have fun and Enjoy!!!!
32 Comments
55zanaris99 11 Feb @ 9:11pm 
badass
Deiderin 1 May, 2024 @ 10:10pm 
Thank you so much for this guide! There are like, no YouTube videos on how to do the EE just gameplay videos so this helped a ton!
Sniped137 29 Aug, 2022 @ 12:50pm 
HolyWaterPog shut the fuck up
Narth 17 Jun, 2022 @ 3:56pm 
Grammar mistake?
LostSpaceKid  [author] 17 Jun, 2022 @ 3:09pm 
Do as you please
Narth 17 Jun, 2022 @ 2:57pm 
I guess im using the other guide then
LostSpaceKid  [author] 17 Jun, 2022 @ 5:30am 
Not upset or anything lol, I did what I could in this guide and its detailed enough with the steps of the main easter egg and everything. But it is what it is
Narth 16 Jun, 2022 @ 9:03am 
You can try this layout to specifically update ur guide better: https://sp.zhabite.com/sharedfiles/filedetails/?id=1375841027&searchtext=Perish
Narth 16 Jun, 2022 @ 9:02am 
So dont be upset or have a meltdown like a karen because i put a -rep. Its steam, deal it.
Narth 16 Jun, 2022 @ 9:01am 
I know how guides rlly work mister