STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Awakening of the Rebellion 2.11.9: Jump To Hyperspace
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Game Type: FOC
File Size
Posted
Updated
20.824 GB
28 May, 2018 @ 7:41pm
25 Aug, 2024 @ 6:09am
59 Change Notes ( view )
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Awakening of the Rebellion 2.11.9: Jump To Hyperspace

Description
AWAKENING OF THE REBELLION 2.11.9: JUMP TO HYPERSPACE

JOIN OUR DISCORD!
If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/u8YC3Un

AOTR WIKI
Check out the official wiki: Awakening-of-the-rebellion.fandom.com

STEAMMOD=1397421866

AotR is a complete overhaul mod for Forces of Corruption. Inspired by the old RTS, Star Wars: Rebellion, AotR adds many features from this game and other titles, including a more in-depth mission system, tech system, and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the opportunistic Black Sun pirates. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels.

Please consult the pinned FAQ discussion before commenting below. Your question may already have been answered.
We have versioned off the 2.10.4 version of the mod AS IS in the following workshop item: https://sp.zhabite.com/sharedfiles/filedetails/?id=3101174302

Credits:

Mod Team:
ThatOneBullet - Project Lead, Programmer
Steiner0815 - Original Creator and Lead 2D, 3D Artist
Wolf v2 - 3D Artist
Sly442 - 2d, 3D Artist
MaxiM - Programmer, 3d Artist, Level Designer
Kalani - 3D Artist
Grimley - 3D Artist
Helio - Level Designer
Coryak - Programmer
-ICO- Mr. President - Lead Audio Engineer, Designer
Than’s Vans - Programmer, Campaign Designer
Leyamasa - Wiki Manager, Documentation, Design
BigCasperr - Programmer
Polemarchos - Level Designer
Primid - Level Designer
Cheese - Level Designer
Kukakraft - UI/UX Design
TJ - Programmer
Tots - Programmer
General Brooks - Community Manager
Mod Contractors:
Henskelion - 3D Artist
RadicalEdward2 - Mapping
Edmar Fecler - Lead Voice Actor
GowronGaming (Maxloef) - 3D Artist

Testers:
Edmar Fecler, 40fixxer, Lord Nerd, DOKTOP_9ID, -98,000,000 IQ, Chaz, benthebest5, Lord Of Pain, FatalAsylym, Cheese, lunchie12, Fenris Russ, Dr. Poison, Markus1987, Sebass, oxymoron1989, and AdmiralThrawnBar who memed his way in forever it be known.
Special thanks to our wiki miners and community mappers
Special Shoutouts:
PetroBHayes - Petroglyph
Corey, Pox - Thrawns Revenge
Jeroen, Megabalta - EaW Remake
evilbobthebob - Pheonix Rising
Burntstrobe, Kad Venku - YvaW
Anakin Sklavenwalker - Republic at War
MiniGui98 - UGC
Locutus
Nkorn - 3D Artist
XPGamers, Jay The Gam3r, Capton X2 - For being an awesome fan and Youtuber
The many other Youtubers that have made awesome content with our mod!
And of course the amazing fans that continue to support us over the years!
Popular Discussions View All (925)
7
29 May @ 4:05pm
New to this and prefer casual but love this mod
Zare
4
29 May @ 5:38pm
Difficulty specifics?
Baron
1
15 hours ago
Battle of Endor (Empire)
BR_KJ
11,316 Comments
echo4609 29 May @ 1:39pm 
@General Brooks, this is unfortunate to hear

I would hope in the future for the sake of authenticity you would come around to adding them, but I completely support your decision as the creator, the mod is still pretty much perfect either way, im really just being nitpicky lol, have a nice day
General Brooks  [author] 29 May @ 3:00am 
@saxplayer1612, hopefully by the end of the year.
@echo4609, I'm really not convinced by that, this is really quite vague. We only care about GC too, we don't support skirmish.
echo4609 28 May @ 8:37pm 
@General Brooks, Supposedly the ton falk could carry 6 squadrons total (if each is made up of 12 craft), while the Quasar would carry 4 squadrons of 12 craft each. itd be complicated, but it definitely could be differentiated from the ton falk.

examples I can think of are the difference in armaments the ships have, the shields and armor
the difference in the craft being carried. for example in AOTCW, the republic has mark 1 and 2 quasars, each with an upgraded version to carry better fighters and bombers

the quasar would theoretically be cheaper as its technically worse and much smaller, but with the potential of the upgraded variant and the mark 2 versions, it could quickly be a competitive choice to the ton falk in terms of price, unit size, and the available craft it carries

im also thinking exclusively in relation to the galactic conquest gamemode as its really the only mode I play, so i have no input on balancing for other modes unfortunately.
saxplayer1612 28 May @ 8:14pm 
any timeframe for the next update?
General Brooks  [author] 28 May @ 3:14pm 
@echo4609, no clear way to differentiate them from the Ton Falk
RedWaltz_01 27 May @ 7:49pm 
Come on, I VOICED the Quasar, I think it's only fair for them to be accessible to both Rebel & Imperial factions. Just have them locked behind a tech upgrade or something, as long they can serve BOTH factions (excluding Black Sun).
RedWaltz_01 27 May @ 7:45pm 
I've been wondering that myself. It IS built for the Galactic Empire to provide fighter support & transport bombers to bombard civilian dwellings who could hide rebels.
echo4609 27 May @ 3:02pm 
why no Quasars for the empire??
Sentios 27 May @ 12:50pm 
Jesus im getting owned my the rebellion as empire. Theres no way to defend a planert with the basic units. AI is just way too smart. And I always have to deal with at least 5 or 6 infantry platoons that just dont show up on the invasion force. Can it be that infantry unity dont show up? Ive never saw them when i got attacked. And somehow the AI always has them in the ground and they even show at the results in the end
oakinnusotu 27 May @ 9:57am 
For the Black sun I suggest using gunships and point defense ships with healing ships and a lot of interceptors and bombers. Since most of there ships can penetrate shields its probably not wise to use mon calamari capital ships against them but maybe ships from sullust like the dauntless. Dont forget to read the descriptions on ships for example ion boats do a lot of damage to shields but not that much to overall hull meaning it takes longer for it to take out a target completely. I hope this helps.