Stellaris

Stellaris

107 ratings
00 XReunion
   
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File Size
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112.853 MB
24 May, 2018 @ 10:18am
30 Oct, 2021 @ 11:24pm
23 Change Notes ( view )
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00 XReunion

Description
Support 3.1.2 Version
Bug fixes
Known issue: Terran forces may not be able to commence orbital bombardment if this mod was activated with other mods that changes game rules (e.g. LEX) but overall it has limited impact on AI behavior and is still playable
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"On behalf of the President of The United Nations of Earth, the United Space Command inform you that unauthorized activation of Jumpgate connecting to the Asteriod Belt is an threat against the safety of 132 soverign nations of the Sol System.

A decent respect to the opinions of all intellectural beings of the Universe requires us to declare the causes which impel us to resort to force. Whereas the fleet of Argons invaded the territory of the Terran People:

Therefore be it Resolved by the Senate and the House of Commons in Congress assembled, That the state of war between the United Nations of Earth and Argon Federation which has been thrust upon the the United Nations of Earth is hereby formally declared. "

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This mod is based on the story of X3:Reunion and its sequels

Contents
1. New gates Terran Gates with similar event chain like L gates
2. Sol system and UNE start deleted from the galaxy
3. Terran Gates link to the Asteriod Belt of the Sol System, the Sol is divided into serval SECTORS linked with Trans-Orbital Accelerator
4. Powerful Terran will consider the reactivation as an act of war.
5.Once you defeated the 1st wave of the attack, You can neogiate with Terrans and they will become a normal empire
6.Considered a mod-game crisis
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Compatability
This mod DID NOT changed any vanilla file so it shoud be compatible to most of the mods
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Recommand to work with
Jumpgate
https://sp.zhabite.com/sharedfiles/filedetails/?id=1380293767
Planet Torus Ring
https://sp.zhabite.com/sharedfiles/filedetails/?id=1403512677&tscn=1529062649
Popular Discussions View All (1)
0
1 Aug, 2018 @ 2:24pm
return to sol vs normal l gate
Lordfil
46 Comments
Jack Li  [author] 8 Jun, 2018 @ 10:05pm 
@jtexasboyz survey the system and wait for th anomalies
jtexasboyz 8 Jun, 2018 @ 11:06am 
I see the gates but no events, Where are they? They need to be purged!
⎛⎝muffin⎠⎞ 7 Jun, 2018 @ 7:18pm 
ok
Jack Li  [author] 7 Jun, 2018 @ 7:15pm 
#@?@?@?@?@?@! secure one Terran gate under your control and wait for a while
⎛⎝muffin⎠⎞ 7 Jun, 2018 @ 7:21am 
Why didn't I trigger this event? All my anomalies have been investigated.....
Jack Li  [author] 4 Jun, 2018 @ 2:52am 
@bert1984 That was an bug and I just fixed it
leo312 31 May, 2018 @ 11:30am 
awesome idea
Lazy Invincible General 30 May, 2018 @ 11:26am 
Think we could have the terran gates or jumpgates replace the gateways in a mod please?
哪条狗盗我号 30 May, 2018 @ 11:24am 
oh dear,this is so nice.
bert1984 29 May, 2018 @ 7:20am 
ehm.... i may have an issue with your mod....
i find anomalys about terrans having been somewhere, so my geuss is those would get me those insights...... but i get no insights
in my current game i have had something like 10 of those anomalys and still need 5 insights to reactivate that gate.