Stellaris

Stellaris

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Expanded Starbases
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952.820 KB
12 apr 2018 om 18:59
21 mei om 0:39
132 wijzigingsnotities (weergeven)

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Expanded Starbases

In 1 verzameling van Tovius
Expanded Mod Collection
53 items
Omschrijving
Beefs up starbases and orbital rings, and introduces new buildings and modules. Please see the discussion post for a full list of features.

General Features
- New level of starbase and orbital rings
- Starbases and orbital rings get additional weapon slots, including titanic weapons at the highest level
- New modules, including larger weapon modules and science modules
- Many new buildings, such as Patrol Offices to better protect trade, and Atmospheric Manipulator to improve the habitability of your planets
- Changes to existing modules and buildings
- New starbase related techs

Mod Compatability
This mod requires Universal Modifier Patch
This mod requires UI Overhaul, or an equivalent mod

This mod is not compatible with mods that add new levels of starbases. If you wish to use these mods together, you will need the no bastion patch:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2282355375

This mod is also not compatible with Alpha Mod, NSC, or other mods that modify the starbase ship size file.

Recommended Mods
Mods that compliment this mod, or which this mod can tie into

At War: Defense Platform Longevity
https://sp.zhabite.com/sharedfiles/filedetails/?id=2501114149

Defense Fortress
https://sp.zhabite.com/sharedfiles/filedetails/?id=2626196020

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Populaire discussies Alles weergeven (9)
15
2 nov 2024 om 13:50
Locked modules slots, missing initial shipyard?
Deglorath
1
6 nov 2024 om 8:46
Unable to upgrade or even select slots?
Onix
2
3 jun 2022 om 22:02
Starbase Extended
RoronoaDroagon
742 opmerkingen
Selmephren 20 mei om 19:03 
Just so you know, in your expanded_starbase_defines.txt file you have the closing } on the same line after a # so that file is being ignored.
Jirtkal 18 mei om 5:02 
Thanks for the fix!! I can confirm it's resolved the issue for me, once I had to made sure the mod files were updated and let it run for a few days to update all the starbases.
Tovius  [auteur] 17 mei om 23:13 
A fix to the hatchery / beastport problem should be up shortly.
Jirtkal 17 mei om 19:30 
I've found one mechanical effect: the Eternal Vigilance policy that should generate defence platforms around bastions doesn't generate any defence platforms, because it sees those starbases as hatcheries.
Dekent 16 mei om 14:06 
I'm having the hatchery issue too, I'm not sure if there is any mechanical effects but it looks odd in the sidebar haha
KäptnChaos 16 mei om 9:43 
Works on my machine - thanks Tovius!
Jirtkal 16 mei om 3:34 
I'm having the same issue as Hydra - started a new game with only 4 mods (expanded mod base, this, ui overhaul, and universal modifier, loading in that order from top to bottom), and as soon as I delete the shipyard from the starting starbase it becomes a hatchery. Weird.
Hydra 15 mei om 19:47 
Well even after re downloading the mods, verifying game files, and launching the game with only the 2 required mods and ui overhaul, every star base is still tagged as a hatchery so I guess my game is haunted.
bat182 15 mei om 9:47 
Thx and working - missed that one.
Tovius  [auteur] 15 mei om 9:27 
@Hydra
It is working fine on my end, so it might be a mod conflict.