Stellaris

Stellaris

29 个评价
Crysari Vassal
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
263.489 KB
2018 年 3 月 25 日 上午 1:51
2020 年 3 月 23 日 下午 12:11
7 项改动说明 ( 查看 )

订阅以下载
Crysari Vassal

在 Crim 的 1 个合集中
Crysari
3 件物品
描述
The goal of this patch is to make Vassals a viable mechanic. Currently in the main game they suffer from several issues, but the majority of it revolves around poor resource as they don't get the AI difficult bonuses. This means that your Vassals are always on 'Ensign' or 'Very Easy' difficulty regardless of the difficulty you're playing on.

This mod gives the Player's AI Subjects
Worker class resources +75%
As well as reduces Navy size by 50%


This mod alters subjects/00_subjects.txt
热门讨论 查看全部(2)
2
2019 年 4 月 24 日 下午 9:29
2.2 Release
Crim
49 条留言
Zophyr 2023 年 5 月 30 日 下午 7:15 
is there now way to make them scale with difficulty? flat +75% output is a bit too much for me tho i guess i could just modify that myself but yk, would be nicer if they scaled like normal ai
Crim  [作者] 2021 年 7 月 26 日 下午 1:28 
It adds a Policy, check the Policies.
To see the bonus it should be found when you click the overall info on the top left
林一 2021 年 7 月 26 日 上午 10:19 
i use this mod,and using console to play my vassal .... don't see any change ,is there anything wrong?
Crim  [作者] 2021 年 5 月 27 日 下午 6:32 
If the other mod has any suggestion follow it instead. The core of the mod isn't affected by other mods. Only the percentage transfer into the Master.
Eldritch_Eternity 2021 年 5 月 27 日 上午 3:08 
So, where should I put this in the modlist if I have mods that add vassal types? Or is it not relevant?
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
Crim  [作者] 2021 年 5 月 11 日 下午 12:08 
Its programmed to be extremely simple, so yea it works in 3.0
Gbrille 2021 年 5 月 11 日 上午 3:40 
3.0 supported?
Journeyman Prime 2021 年 1 月 19 日 上午 10:45 
@ MrFunEGUY Wait, it DOES!!!!!?????!!!
Crim  [作者] 2020 年 8 月 30 日 下午 5:09 
That doesn't sound like it was a thing when I made this mod, but yea! That sounds way better. I recommend anyone who is using my mod to probably use that instead.
MrFunEGUY 2020 年 8 月 30 日 下午 5:04 
Ah alright. Doesn't make much sense to use this then if I use Dynamic Difficulty, which lets you choose to let player controlled subjects keep the ai bonuses. Thanks for explaining.